Explore the effects of flags #0 through #74 in Pokémon Mystery Dungeon: Rescue Team DX, detailing damage, status effects, stat changes, and more.
Walkthrough
- 1Flag #0: Deals damage with no special effects.
- 2Flag #1: Deals damage with no special effects, and PP does not decrement as it is your basic A Button attack with infinite use.
- 3Flag #2: This move has no effect. No non-glitched move uses this flag.
- 4Flag #3: The target's damage doubles if they are Digging.
- 5Flag #4: The target's damage doubles if they are Flying or are Bouncing.
- 6Flag #5: Recoil damage; the user loses 1/4 of their maximum HP. Furthermore, PP does not decrement. This is used by Struggle.
- 7Flag #6: Has a 10% chance to burn the target. Only used by Flame Wheel.
- 8Flag #7: Has a 10% chance to burn the target.
- 9Flag #8: Has a 10% chance to freeze the target.
- 10Flag #9: The user goes into the resting Paused status after this move's use to recharge, but only if a target is hit.
- 11Flag #10: Applies the Focus Energy status to the user, boosting their critical hit rate for 3-4 turns.
- 12Flag #11: This move has a boosted critical-hit rate. Since the critical rate variable handles this, this flag is pointless as these moves have higher values already.
- 13Flag #12: The target suffers 9,999 damage (essentially a one-hit KO), though if immune to the move type it's 0. Used by Fissure.
- 14Flag #13: The target suffers 9,999 damage (essentially a one-hit KO), though if immune to the move type it's 0. Used by Sheer Cold and Guillotine.
- 15Flag #14: Essentially the same as the previous flag, but without the type resistance condition. Since this "move" (One-Shot) is typeless, it's irrelevant.
- 16Flag #15: The target has a 10% chance to become constricted (unable to act while suffering several turns of damage).
- 17Flag #16: The target has a 10% chance to become constricted (unable to act while suffering several turns of damage). Damage suffered doubles if the target is Diving.
- 18Flag #17: Damage doubles if the target is Diving.
- 19Flag #18: The target will be unable to move.
- 20Flag #19: The target has an 18% chance to become poisoned.
- 21Flag #20: Has a 10% chance to lower the target's Sp. Def. by one stage.
- 22Flag #21: Has a 10% chance to lower the target's Defense by one stage.
- 23Flag #22: Has a 10% chance to raise the user's Attack by one stage.
- 24Flag #23: Has a 10% chance to raise the user's Defense by one stage.
- 25Flag #24: Has a 10% chance to poison the target.
- 26Flag #25: Damage dealt is doubled if the target is Flying or Bouncing. This also has a 15% chance to make the target cringe.
- 27Flag #26: Has a 10% chance to lower the target's movement speed by one stage.
- 28Flag #27: Has a 10% chance to raise the user's Attack, Sp. Atk., Sp. Def., and movement speed by one stage each.
- 29Flag #28: Has a 10% chance to confuse the target.
- 30Flag #29: Has a 50% chance to lower the target's Sp. Atk. by one stage.
- 31Flag #30: Has a 50% chance to lower the target's Sp. Def. by one stage.
- 32Flag #31: Has a 50% chance to lower the target's Defense by one stage.
- 33Flag #32: Has a 40% chance to poison the target.
- 34Flag #33: Has a 50% chance to burn the target.
- 35Flag #34: Has a 10% chance to paralyze the target.
- 36Flag #35: Has a 15% chance to paralyze the target.
- 37Flag #36: Has a 10% chance to make the target cringe.
- 38Flag #37: Has a 20% chance to make the target cringe.
- 39Flag #38: Has a 25% chance to make the target cringe.
- 40Flag #39: Has a 30% chance to make the target cringe.
- 41Flag #40: Has a 40% chance to make the target cringe.
- 42Flag #41: Has a 30% chance to confuse the target.
- 43Flag #42: Has a 20% chance to do one of the following: burn, freeze, or paralyze the target.
- 44Flag #43: Has a 20% chance to raise the user's Attack by one stage.
- 45Flag #44: Has a 10% chance to burn the target.
- 46Flag #45: The target can become infatuated, provided they are of the opposite gender of the user.
- 47Flag #46: Paralyzes the target. Used by Disable.
- 48Flag #47: Has a 35% chance to make the target cringe.
- 49Flag #48: Deals fixed damage: 55 HP.
- 50Flag #49: Deals fixed damage: 65 HP.
- 51Flag #50: Paralyzes the target. Used by Stun Spore.
- 52Flag #51: Has a 10% chance to paralyze the target.
- 53Flag #52: Puts the target to sleep.
- 54Flag #53: The target begins to yawn.
- 55Flag #54: Has a 10% chance to paralyze the target.
- 56Flag #55: Prevents the target from moving.
- 57Flag #56: The target suffers 9,999 damage (essentially a one-hit KO), though if immune to the move type it's 0. Used by Horn Drill.
- 58Flag #57: Confuses the target.
- 59Flag #58: Poisons the target.
- 60Flag #59: Paralyzes the target.
- 61Flag #60: Paralyzes the target.
- 62Flag #61: Deals damage and paralyzes the target.
- 63Flag #62: If this move hits, the user's Attack and Defense are lowered by one stage.
- 64Flag #63: If this move hits, the target's movement speed is lowered by one stage.
- 65Flag #64: If this move hits, the target is confused.
- 66Flag #65: If this move hits, the target's Sp. Def. is lowered by two stages.
- 67Flag #66: The target is thrown 10 spaces in a random direction or until it hits a wall, losing 5 HP in the latter case. Fails on boss floors with cliffs.
- 68Flag #67: The user's and target's current HP are adjusted to become the average of the two, possibly raising or lowering.
- 69Flag #68: Raises the user's Sp. Atk. by two stages.
- 70Flag #69: Raises the user's Evasion by one stage.
- 71Flag #70: Raises the user's Attack and movement speed by one stage each.
- 72Flag #71: Raises the user's Attack and Defense by one stage each.
- 73Flag #72: Raises the user's Attack by one stage.
- 74Flag #73: The user of this move becomes enraged.
- 75Flag #74: Raises the user's Attack by two stages.
- 76Flag #75: Raises the user's Sp. Atk. and Sp. Def. by one stage.
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