Understand type affinities in Pokémon Mystery Dungeon: Rescue Team DX. Learn about damage multipliers: 1.0x for normal, 1.7x for super-effective, 0.7x for not-very-effective, and 0.5x for little effect.
The type affinity chart in Pokémon Mystery Dungeon: Rescue Team DX determines the damage multiplier for attacks based on the types involved. These multipliers differ from the core games, and the mechanics for dual-typed Pokémon also differ.
Damage Multipliers:
- White squares indicate normal damage with a 1.0x damage multiplier.
- Blue squares indicate super-effective damage with a 1.7x damage multiplier.
- Red squares indicate not-very-effective damage with a 0.7x damage multiplier.
- Gray squares indicate little effect with a 0.5x damage multiplier.
When a Pokémon has multiple types, the affinity for each type is determined individually. The intersection of these affinities on the chart below determines the final damage multiplier.
Dual-Type Affinity Chart:
- Little Effect (LE) moves, which correspond to traditional immunities, override all other effects.
- Super-effective (SE) moves and not-very-effective (NVE) moves do not stack their respective multipliers but can negate each other.
| Type #2 Affinity | LE (× 0.5) | NVE (× 0.7) | REG (× 1.0) | SE (× 1.7) |
|---|---|---|---|---|
| LE (× 0.5) | × 0.5 | × 0.5 | × 0.5 | × 0.5 |
| NVE (× 0.7) | × 0.5 | × 0.7 | × 0.7 | × 1.0 |
| REG (× 1.0) | × 0.5 | × 0.7 | × 1.0 | × 1.7 |
| SE (× 1.7) | × 0.5 | × 1.0 | × 1.7 | × 1.7 |
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