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Type Affinity (2)
Pokémon Mystery Dungeon: Rescue Team DX

Type Affinity (2)

Understand type affinities in Pokémon Mystery Dungeon: Rescue Team DX. Learn about damage multipliers: 1.0x for normal, 1.7x for super-effective, 0.7x for not-very-effective, and 0.5x for little effect.

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Understand type affinities in Pokémon Mystery Dungeon: Rescue Team DX. Learn about damage multipliers: 1.0x for normal, 1.7x for super-effective, 0.7x for not-very-effective, and 0.5x for little effect.

The type affinity chart in Pokémon Mystery Dungeon: Rescue Team DX determines the damage multiplier for attacks based on the types involved. These multipliers differ from the core games, and the mechanics for dual-typed Pokémon also differ.

Damage Multipliers:

  • White squares indicate normal damage with a 1.0x damage multiplier.
  • Blue squares indicate super-effective damage with a 1.7x damage multiplier.
  • Red squares indicate not-very-effective damage with a 0.7x damage multiplier.
  • Gray squares indicate little effect with a 0.5x damage multiplier.

When a Pokémon has multiple types, the affinity for each type is determined individually. The intersection of these affinities on the chart below determines the final damage multiplier.

Dual-Type Affinity Chart:

  • Little Effect (LE) moves, which correspond to traditional immunities, override all other effects.
  • Super-effective (SE) moves and not-very-effective (NVE) moves do not stack their respective multipliers but can negate each other.
Type #2 AffinityLE (× 0.5)NVE (× 0.7)REG (× 1.0)SE (× 1.7)
LE (× 0.5)× 0.5× 0.5× 0.5× 0.5
NVE (× 0.7)× 0.5× 0.7× 0.7× 1.0
REG (× 1.0)× 0.5× 0.7× 1.0× 1.7
SE (× 1.7)× 0.5× 1.0× 1.7× 1.7

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