Understand how stat stages affect your Pokémon in Pokémon Mystery Dungeon: Rescue Team DX. Learn the exact and approximate multipliers for Attack, Defense, Accuracy, and Evasion.
In Pokémon Mystery Dungeon: Rescue Team DX, similar to the core series games, a Pokémon's stats can be modified by stages. However, this game features 21 possible stages instead of the usual 13. Each stage alters a stat by a specific multiplier. The table below details these multipliers for Attack, Special Attack, Defense, Special Defense, Accuracy, and Evasion. The multipliers are expressed as fractions of 256, with both exact and approximate values provided.
All stats, except for movement speed, begin at a stage multiplier of 10. Movement speed has its own distinct set of rules.
| Stages | Attack/Sp. Atk. | Defense/Sp. Def. | Accuracy | Evasion | ||||
|---|---|---|---|---|---|---|---|---|
| Exact | Approx. | Exact | Approx. | Exact | Approx. | Exact | Approx. | |
| 0 | 128 / 256 | × 0.5 | 7 / 256 | × 0.03 | 84 / 256 | × 0.33 | 512 / 256 | × 2 |
| 1 | 133 / 256 | × 0.52 | 12 / 256 | × 0.05 | 89 / 256 | × 0.35 | 486 / 256 | × 1.9 |
| 2 | 138 / 256 | × 0.54 | 25 / 256 | × 0.1 | 94 / 256 | × 0.37 | 473 / 256 | × 1.85 |
| 3 | 143 / 256 | × 0.56 | 38 / 256 | × 0.15 | 102 / 256 | × 0.4 | 460 / 256 | × 1.8 |
| 4 | 148 / 256 | × 0.58 | 51 / 256 | × 0.2 | 110 / 256 | × 0.43 | 448 / 256 | × 1.75 |
| 5 | 153 / 256 | × 0.6 | 64 / 256 | × 0.25 | 115 / 256 | × 0.45 | 435 / 256 | × 1.7 |
| 6 | 161 / 256 | × 0.63 | 76 / 256 | × 0.3 | 140 / 256 | × 0.55 | 422 / 256 | × 1.65 |
| 7 | 171 / 256 | × 0.67 | 102 / 256 | × 0.4 | 153 / 256 | × 0.6 | 409 / 256 | × 1.6 |
| 8 | 179 / 256 | × 0.7 | 128 / 256 | × 0.5 | 179 / 256 | × 0.7 | 384 / 256 | × 1.5 |
| 9 | 204 / 256 | × 0.8 | 179 / 256 | × 0.7 | 204 / 256 | × 0.8 | 345 / 256 | × 1.35 |
| 10 | 256 / 256 | × 1 | 256 / 256 | × 1 | 256 / 256 | × 1 | 263 / 256 | × 1.03 |
| 11 | 307 / 256 | × 1.2 | 332 / 256 | × 1.3 | 320 / 256 | × 1.25 | 204 / 256 | × 0.8 |
| 12 | 332 / 256 | × 1.3 | 409 / 256 | × 1.6 | 384 / 256 | × 1.5 | 179 / 256 | × 0.7 |
| 13 | 358 / 256 | × 1.4 | 486 / 256 | × 1.9 | 409 / 256 | × 1.6 | 153 / 256 | × 0.6 |
| 14 | 384 / 256 | × 1.5 | 537 / 256 | × 2.1 | 422 / 256 | × 1.65 | 128 / 256 | × 0.5 |
| 15 | 409 / 256 | × 1.6 | 588 / 256 | × 2.3 | 435 / 256 | × 1.7 | 102 / 256 | × 0.4 |
| 16 | 422 / 256 | × 1.65 | 640 / 256 | × 2.5 | 448 / 256 | × 1.75 | 89 / 256 | × 0.35 |
| 17 | 435 / 256 | × 1.7 | 691 / 256 | × 2.7 | 460 / 256 | × 1.8 | 76 / 256 | × 0.3 |
| 18 | 448 / 256 | × 1.75 | 742 / 256 | × 2.9 | 473 / 256 | × 1.85 | 64 / 256 | × 0.25 |
| 19 | 460 / 256 | × 1.8 | 793 / 256 | × 3.1 | 486 / 256 | × 1.9 | 51 / 256 | × 0.2 |
| 20 | 473 / 256 | × 1.85 | 844 / 256 | × 3.3 | 512 / 256 | × 2 | 38 / 256 | × 0.15 |
| Stage | Movement Speed |
|---|---|
| 4 | 4 moves per turn |
| 3 | 3 moves per turn |
| 2 | 2 moves per turn |
| 1 | 1 move per turn |
| 0 | 1 move every other turn |
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