Learn about potions like Healing, Evil, Life Extension, Reversal, and Landing Buffer, plus traps like spikes and cutters in Prince of Persia: The Sands of Time Remake.
Potions:
- Evil Potion: Differentiated from Healing Potions by BLUE bubbles (RED for Healing). First appearance: Level 2. Found in: Level 2, Level 8. Classification: Evil stuff.
- Life Extension Potion: Extends life by one bullet and heals other injuries. Comes in a vase. First appearance: Level 2. Found in: Level 2, Level 3, Level 4, Level 5, Level 7, Level 9, Level 11. Classification: Friendly.
- Reversal Potion: Turns the screen upside down; controls remain the same. Comes in a vase. Differentiated by GREEN bubbles (RED for Life Extension Potions). To reset the screen, find and drink another Reversal Potion. First appearance: Level 9. Found in: Level 9. Classification: Joke.
- Landing Buffer Potion: Buffers landings, allowing you to float down. A song lingers during the effect. If the song disappears, the effect ends, and you will fall. Spikes kill instantly regardless of the potion's effect. First appearance: Level 7. Found in: Level 7. Classification: Required to finish the level (saves one life bullet).
Traps, Switches, and Other Evil Stuff:
- Gate-opening switch: Opens a gate for a limited time. The gate remains open as long as the switch is held down (e.g., by a dropped slab or a dead guard). First appearance: Level 1. Found in: Throughout the entire game. Classification: Switch.
- Gate-closing switch: Shuts a gate instantly. This device wastes time by closing an opened gate, requiring the gate-opening switch to be pressed again. It cannot work if held down. First appearance: Level 1. . Classification: Trap.
- Level switch: Opens the door to the next level. Often in hard-to-reach places. Once activated, the door remains open. First appearance: Level 3. Found in: Every level. Classification: Switch.
- Loose slabs: These can be anywhere. They shake when you hop (UP button). You can run across them, but standing idle for too long causes you to fall. First appearance: Level 3. . Classification: Cheap materials.
- Pits: Incredibly deep; falling into them forces you to restart the level. First appearance: Level 1. . Classification: Terrible Palace architectural design.
- Spikes: React instantly to life forms within their sensor range. Falling on them results in instant death. Often found at the bottom of ledges or pits, or along the floor. To cross, take step-by-step or run and jump. You can do short runs across ground-level spikes but not at full speed. First appearance: N/A. Found in: N/A. Classification: Evil stuff.
- Cutters: Blades that snap shut and open at intervals. Stepping in one results in instant death. Intervals are slower when a guard is present and faster when the guard dies. First appearance: N/A. Found in: N/A. Classification: Evil stuff.
Tips
- Step on switches to activate them.
- Press UP while in front of a level door to enter it when it is open.
- With experience, you can differentiate between switches, level switches, and traps.
- To tell between a Healing Potion and an Evil Potion, look at the bubbles: RED for Healing, BLUE for Evil.
- Life Extension Potions come in a vase and have RED bubbles. Other potions in vases have GREEN bubbles.
- Landing Buffer Potion's effect lasts as long as the accompanying song.
- Spikes will kill you instantly regardless of the Landing Buffer Potion's status.
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