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Part 6
Prince of Persia: The Sands of Time Remake

Part 6

Master Prince of Persia: The Sands of Time Remake with our comprehensive controls guide. Learn basic and advanced commands for running, jumping, climbing, and more.

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Master Prince of Persia: The Sands of Time Remake with our comprehensive controls guide. Learn basic and advanced commands for running, jumping, climbing, and more.

This section details the controls for Prince of Persia: The Sands of Time Remake, covering both basic and advanced maneuvers essential for navigating the game's environments and challenges.

Basic Controls:

  • Left Analog Stick: Control movement direction. Hold to run.
  • X Button: Jump. When running, performs a roll. On a ledge, pulls Prince up.
  • Circle Button: Cancel action, put sword away, let go of ledges, decrease Checkpoint Meter faster upon death.
  • L1 Button: Rewind time using the Time Dagger (requires full Sand Tank). Hold to rewind to the last checkpoint.
  • L2 Button: Panoramic view. Press again to return to standard view. Resets camera angle.
  • R1 Button: Special Action. Used for pulling levers, crates, cupboards, and drinking from springs/fountains.
  • R2 Button: First-person view. Use Right Analog to control. Press again to reset to third-person view.

Running, Jumping, and Climbing:

  1. Running: Hold the Left Analog Stick in the desired direction.
  2. Jumping: Press X. While running, results in a roll.
  3. Extended Jump: Run towards a cliff/ledge and press X.
  4. Hanging on Ledges: Prince automatically grabs ledges. Available actions: draw sword, press X to pull up, press Circle to drop down. Infinite hanging time.
  5. Strafing Ledges: On narrow ledges, hold Left Analog in the opposite direction of facing and press X to jump to another ledge.
  6. Vertical Pillars/Poles: Press X to grip. Actions: slide down (hold DOWN), climb up (hold UP), rotate sideways (hold LEFT/RIGHT), jump to another pillar (press X after rotating), let go (press Circle - falling from too high results in death).
  7. Horizontal Poles: Walk underneath and jump to grab. Actions: swing (hold R1), change swinging direction at peak (UP/DOWN on Left Analog), release and swing (press X with momentum), release and fall (press Circle).
  8. Ladders: Walk up to grab. Can switch sides while hanging.
  9. Pulling/Pushing Objects: Walk up to the object and hold R1.
  10. Ground Switches: Walk over them. Some require heavy objects.
  11. Levers: Pull by hanging on them or on the ground.
  12. Healing: Walk up to a spring or fountain and press R1 to drink.

Death-Defying Stunts (Advanced Commands):

  • Running up Walls: Requires a flat, 90-degree vertical wall. Hold R1 and run up the wall. Press X to jump in the opposite direction, performing a 180-degree flip.

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