Follow this comprehensive Psychonauts 2 walkthrough to navigate Cruller's Correspondence, find all collectibles like the Hat Box Tag and Nugget of Wisdom, and earn the To the Letter trophy.
Walkthrough:
- Exit the envelope and head down the hall. Jump onto a passing envelope, timing your jumps to avoid the 'mail-strom' by rollers.
- Re-board the envelope and enter the dead letter office. Ignore initial collectibles; a better opportunity will arise.
- Explore until you reach the next exit. After fighting enemies, including a Panic Attack, return to the exit.
- In the main mail room, collect figments and the HAT BOX TAG. Flip the nearby lever.
- Ride another envelope, avoiding mail machines, to reach the typewriter desk via mental connection nodes.
- From the desk's left side, ride an envelope to a mailbox, then use mental connection nodes to reach a shelf.
- Ride the base of a stamp as it lowers, then jump to its handle to reach a cubbyhole and more figments.
- Jump to the top of the handle when it lowers to access higher figments.
- Jump onto the 'A' key and slow envelopes to cross to a tightrope.
- To get a tricky figment above the second stamp: land on the stamp's base, time a jump before it lowers, and maneuver to land on the handle, reaching the yellow figment.
- Cross the gap using a slowed envelope.
- Crack the VAULT (1/1). Destroy screws for health if needed.
- Slow a wheel, pass through it, and flip a lever to create more path.
- Ride envelopes to the international dead letter office. Hop off to a mailbox with a bomb package for Lucrecia Mux to get a figment.
- In the international dead letter office, find and tag the HAT BOX on a paper clip box to the left.
- Navigate the slope (collecting figments, return if missed) and fight enemies at the bottom.
- On shelves to the right (facing away from the ramp), find the HALF-A-MIND (1/1).
- Walk to a plank to return to the main mail room.
- Take a tightrope, noting a blue figment below (save for later). Swing across thumbtacks and bypass the 'L' typewriter key.
- Ride a package up a mental connection path to a figment. At the end, drop onto a package, then onto a green lamp to get the NUGGET OF WISDOM (1/1).
- Return to the mental connection path's start, drop onto an envelope, and swing across thumbtacks for more figments.
- Drop to the desk and use telekinesis to place missing keys on the typewriter (C, U, Y are easy; for L, use mental connection nodes, Pouncy Ball jumps up a pile).
- Type
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