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Strike City
Psychonauts 2

Strike City

Guide to Psychonauts 2's Strike City: Collect PSI CARDS, SUPPLY CHEST, PSI CHALLENGE MARKER, VAULT, SUITCASE TAG, DUFFLEBAG TAG, NUGGET OF WISDOM, and HALF-A-MIND. Master bowling ball challenges and earn achievements.

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Guide to Psychonauts 2's Strike City: Collect PSI CARDS, SUPPLY CHEST, PSI CHALLENGE MARKER, VAULT, SUITCASE TAG, DUFFLEBAG TAG, NUGGET OF WISDOM, and HALF-A-MIND. Master bowling ball challenges and earn achievements.

Walkthrough
  1. 1
    With Compton's Senior League membership card, go to the bowling alley and interact with the doors.
  2. 2
    Collect a PSI CARD (26/27) to the left of the lanes and a SUPPLY CHEST (6/6) to the right.
  3. 3
    Get another PSI CARD (27/27) from the area behind Ford.
  4. 4
    Use Pouncy Ball to get onto the lowest spot of the rotating ring above Ford's counter and collect the PSI CHALLENGE MARKER (7/8).
  5. 5
    Use telekinesis to pick up the bowling ball and throw it down one of the lanes.
  6. 6
    After doing this enough times, a DECK OF CARDS will come out of the ball return.
  7. 7
    A warning will appear: after finishing the final mental level for Ford, you won't be able to return to the Motherlobe, the quarry area, or the Questionable Area until after finishing the main story. You will still have access to an Otto-matic and the Collective Unconscious.
  8. 8
    Talk to Ford.
  9. 9
    Collect a figment from inside the photo booth, then one from on top of a bowling ball.
  10. 10
    Ride the bowling ball down the bowling lane. Walking past a foul line on foot will send you back.
  11. 11
    At the bottom of the ramp (figment check 6/52), get off the ball, turn around, and enter the side area.
  12. 12
    At the end of this path, find the VAULT (1/1).
  13. 13
    Explore the area for figments, then get back on a bowling ball and guide it into the ball polisher.
  14. 14
    Roll the ball enough to complete the next ramp. Figment checkpoint is 12/52.
  15. 15
    Ride another bowling ball to the end of the ramp.
  16. 16
    Collect more figments (checkpoint 17/52) and the SUITCASE TAG.
  17. 17
    Get back on a bowling ball and guide it to the next ramp.
  18. 18
    Collect one more figment along this ramp before reaching a gap and being plot-teleported.
  19. 19
    Ride the half pipe to reach another ball polisher and complete the Foul Lane ramp.
  20. 20
    Proceed along the new ramp on another ball, being careful of its warped surface.
  21. 21
    Roll up the wall at the end and over the "JOE'S" sign.
  22. 22
    Drop into the center hole of the "O" of the sign to collect the DUFFLEBAG TAG.
  23. 23
    The ramp out of the area leads back to where you climbed the wall. Finish crossing the sign.
  24. 24
    Go down another wall and dismount your bowling ball.
  25. 25
    To the left, ascend narrow ledges to a water tower. At the top, find the NUGGET OF WISDOM (1/1). Figment checkpoint: 38/52.
  26. 26
    Ride your ball along the remaining short section of the Foul Lane to a construction site.
  27. 27
    Explore for more figments. Behind the wall directly in front of you, find the SUITCASE to sort, past some pins to be knocked over while on the ball.
  28. 28
    After tagging the suitcase, explore the rest of the construction site on foot.
  29. 29
    At the top level, walk onto a moving steel beam. On the other side, find the HALF-A-MIND (1/1) on a support beam.
  30. 30
    Get back on a bowling ball and guide it along the path.
  31. 31
    As you reach certain checkpoints, the elevator can take you to the last reached checkpoint.
  32. 32
    At the end, run your ball in another ball polisher and dismount. Figment count should be 50/52.
  33. 33
    Pick up another bowling ball and proceed down the lane to "Lover's Lane".
  34. 34
    Interact with the brain with a shard stuck in it to complete this chapter.
Tips
  • Before talking to Ford, consider turning in cards at the Otto-matic for a rank.
  • If you have put off anything in the game's physical world, now is the last chance for a while to get back to those things.
  • The game's warning about not being able to return to certain areas is serious.
  • 'Perfect Game' trophy/achievement for completing this area.
  • 'Sane in the Membrane' trophy/achievement for completing all three Ford levels in this part of the game.

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