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Speech room:  (Billy and Rebecca)
Resident Evil 0

Speech room: (Billy and Rebecca)

Learn how to solve the Knight's Sword puzzle in Resident Evil 0 using the MO Disk and console. Get past the locked doors and into the knight room.

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Learn how to solve the Knight's Sword puzzle in Resident Evil 0 using the MO Disk and console. Get past the locked doors and into the knight room.

Alright, so you've made it to a room with a console and a couple of desks. This is where Billy and Rebecca get to do some puzzle-solving to proceed. It looks a bit intimidating, but it's pretty straightforward once you know the trick.

Walkthrough
  1. 1
    First things first, head to the console at the end of the room. You'll need to use your MO Disk here. After using it, the console will display a two-character code, like '2D' or '0A'. Make a note of this code!
  2. 2
    Now, you need to have one character interact with the desks. The code you got from the console tells you which desks to activate. For example, if the code is '2D', you'll need to press the button for desk number 2.
  3. 3
    As soon as you press the correct desk button, the computer on that desk will light up. You need to be quick! Immediately switch to your other character and press the button for the second part of the code (in our '2D' example, that would be desk 'D').
  4. 4
    The goal is to have both desk computers light up at the exact same time. If you manage this, the swords blocking the knight statues will retract, opening the way forward.
  5. 5
    If you press a desk and the computer light turns off before you can activate the second one, or if you press the wrong desks, you'll have to start the sequence over. Don't worry, it happens! Just try again.
  6. 6
    Once the swords are out of the way, you can enter the knight room.
Tips
  • The desks are labeled with numbers 0-9 and then letters A-F. The map in the room shows you the layout.
  • The key is timing. Practice switching between characters quickly.
  • Don't get discouraged if you don't get it on the first try. This puzzle requires a bit of coordination.

Legend:

  • K = The double doors blocked by the knights' swords.
  • T = Typewriter (save point).
  • B = Door leading to the book room.
  • s = Stairs.

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