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Speech room:  (Billy and Rebecca) (2)
Resident Evil 0

Speech room: (Billy and Rebecca) (2)

Master the Speech Room puzzle in Resident Evil 0! Learn how to use the MO Disk and coordinate Billy and Rebecca to unlock the knight's chamber and progress.

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Master the Speech Room puzzle in Resident Evil 0! Learn how to use the MO Disk and coordinate Billy and Rebecca to unlock the knight's chamber and progress.

Alright, you've made it to a pretty neat puzzle involving the MO Disk and some knight statues. It's all about timing and coordination between Billy and Rebecca here.

Walkthrough
  1. 1
    First things first, head to the end of the room where you'll find a console. Interact with it and use the MO Disk. This will display a code, usually a combination of numbers and letters like '2D' or '0A'.
  2. 2
    Now, you need to have one character, let's say Billy, go to the desk that corresponds to the first part of the code. If the code is '2D', Billy needs to approach desk number '2'. The computer on that desk will light up.
  3. 3
    As soon as that desk lights up, quickly switch to Rebecca. She needs to go to the desk that matches the second part of the code. For '2D', Rebecca needs to go to desk 'D'.
  4. 4
    The goal is to have both desks light up simultaneously. When this happens, the swords blocking the knight statues will retract, allowing you to proceed into the knight room.
  5. 5
    Important: The computers need to light up at the exact same time. If the first desk's light goes out before the second one lights up, you'll have to start the sequence over. This is where the quick switching between characters is key!
Tips
  • Pay close attention to the code displayed by the MO Disk. It's your only clue.
  • Practice switching between Billy and Rebecca quickly. The timing is crucial.
  • Don't get discouraged if you mess up the first few times; it's a common sticking point. Just keep trying the sequence!

The table below shows the layout of the desks and their corresponding numbers/letters, which might help you visualize the room:

consoleT
K| s s |
| ----------- ----------- |
| 0 1 | 2 3 |
| |
| ----------- ----------- |
B| 4 5 | 6 7 |
| |
| ----------- ----------- |
| 8 9 | A B |
| |
| ----------- ----------- |
| C D | E F |
| |

Legend:

  • T = Typewriter
  • K = Double doors where the knight's sword is blocking it
  • B = The door leading to the book room
  • s = Stairs

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