Resident Evil (1996) Rebirth Mode puzzles: solve the clock, knight armor, CPR, Guardhouse valve, and math puzzles to progress.
- For the Guardhouse valve puzzle, it is highly recommended to bring a Blue Herb from the Guardhouse Main Hall.
- Saving before the Guardhouse valve puzzle is also recommended.
- For the taxidermy room puzzle, collect the Shotgun Shells, Magnum Rounds, and Orders beforehand.
- Set Microphone sensitivity to high for the taxidermy room puzzle.
Walkthrough
- 1Mansion - Dining Room Clock: Insert the Gold Emblem into the Dining Room hollow. Examine the clock; its time is incorrect. Use the stylus to set the clock to 3:00. This will move the clock, revealing the Shield Key.
- 2Mansion - Knight Armor Room: In the knight armor room, statues are replaced by a balance and jewels. Use all jewels to even the balance.
- Jill: Place Green, Red, and Blue Jewels on the left; second Green and Yellow Jewels on the right.
- 3Chris: Place Green and both Red Jewels on the left; Blue and Yellow Jewels on the right.
- 4Mansion - Richard's Room CPR: In Richard's Room, he is on the ground. Instead of Serum, perform CPR by blowing into your DS Microphone at a steady rate until he recovers. Do not blow too hard, or his heart will collapse. Do not let his chest inflate too much; wait for it to deflate before blowing again. If successful, Richard gives you his radio and tells you to set the dining room clock (which yields Shotgun Shells) before dying. If you take too long, he will die outright.
- 5Guardhouse - Draining Basement: To drain the water in the basement, go to the yellow valve in the corner. Use the stylus to turn the handle COUNTER CLOCKWISE at a steady rate. Keep the stylus on the outer part of the valve. Once all four lights shine on the left, the water drains. If not fast enough, you will be poisoned. If you take too long, you die.
- 6Guardhouse - Math Puzzle: After draining the water, a math puzzle appears to unlock another door. Nine number slots (A-I) and nine numbers (1-9) are available, each used once. Each row (ABC, DEF, GHI) must sum to 15. Additionally, A+I must equal 15, C+D must equal 8, and F+G must equal 3. The solution is: Left side (A, B, C) 843; Middle (D, E, F) 591; Right side (G, H, I) 267. This unlocks the storeroom door.
- 7Mansion Part II - Taxidermy Room Candles: In the taxidermy room, you cannot hit the switch to turn off the light. Instead, blow out three candles on a table. Place your DS flat in an unventilated room, set Microphone sensitivity to high, and blow into the microphone from every angle until all 3 candles are out. Blown-out candles may re-light if you wait too long. You can re-light them with your Lighter if needed.
- 8Mansion Part II - Record Player: In the room with Yawn (second encounter), a record player replaces the piano. Spin the record with your stylus at a steady rate until it finishes automatically. Do not go too fast.
- 9Mansion Part II - Tombstone Puzzle: After going down the hole, go to the tombstone. Hit the lighted blue dots with your stylus quickly. The first round has one lit dot out of six, the second has two, and so on. Missing a dot or hitting your character's hand restarts the puzzle. You must be fast. Lighting all six dots on the last round moves the tombstone.
- 10Mansion Part II - Flamethrower Door: If you use the tombstone ladder as Jill, go into the alcove in the first room. Pick up the Flamethrower and enter the next room. The door to the kitchen is locked. Placing the Flamethrower on the panel near the door unlocks it.
- 11Mansion Part II - Library Sword: In the big library, a sword is jammed in the door leading to the...
Tips
- For Jill's clock puzzle, set it to 8:12 for Shotgun Shells.
- For Chris's clock puzzle, set it to 6:15.
- If you fail the CPR on Richard, he will die outright.
- If you are not fast enough with the Guardhouse valve, you will get poisoned.
- If you are too slow with the Guardhouse valve, you will die.
- If you miss a lighted dot or hit your character's hand during the tombstone puzzle, you start over.
- If you are not fast enough during the tombstone puzzle, you start over.
- The Flamethrower is required to unlock the kitchen door as Jill.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content