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Guide and Walkthrough (PS4) by Damthiel (21)
Salt and Sanctuary

Guide and Walkthrough (PS4) by Damthiel (21)

Comprehensive guide and walkthrough for Salt and Sanctuary, covering controls, mechanics, boss fights, spells, and more.

By ···10 min read·Multi-source verified
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Comprehensive guide and walkthrough for Salt and Sanctuary, covering controls, mechanics, boss fights, spells, and more.

This guide, authored by Damthiel and updated to version 2.01, was a FAQ of the Month winner in May 2016 and is a highly-rated resource for players of Salt and Sanctuary on PS4.

Walkthrough
  1. 1
    Introduction
  2. 2
    About this Guide (Please Read)
  3. 3
    Controls (Menu Interface, Equipment and Inventory)
  4. 4
    Game Mechanics (Status Attributes, HUD (heads-up display — the on-screen icons showing health, ammo and the minimap), Combat Mechanics)
  5. 5
    Getting Started
  6. 6
    Character Creation
  7. 7
    Prologue: The Ship
  8. 8
    The Shivering Shore (Sanctuary: The Shivering Shore)
  9. 9
    The Festering Banquet (Boss Fight: The Sodden Knight)
  10. 10
    Bandit's Pass (Sanctuary: Bandit's Pass, Traveling to the Village of Smiles)
  11. 11
    The Village of Smiles (Sanctuary: The Village of Smiles, Boss Fight: The Queen of Smiles, Traveling to the Watching Woods)
  12. 12
    The Watching Woods (Sanctuary: The Watching Woods, Boss Fight: The Mad Alchemist)
  13. 13
    The Sunken Keep (Sanctuary: Sunken Keep, Boss Fight: The False Jester, The Vertigo Brand, Backtracking: The Black Obelisks - Festering Banquet and Bandit's Pass)
  14. 14
    The Sunken Keep (Part 2) (Boss Fight: Kraeken Cyclops (Optional Boss), Bandit's Pass: Traveling to The Castle of Storms)
  15. 15
    The Castle of Storms (Sanctuary: The Castle of Storms, Boss Fight: Kraekan Wyrm, The Shadowflip Brand)
  16. 16
    The Red Hall of Cages (Sanctuary: The Red Hall of Cages, Sanctuary: The Red Hall of Cages/Cran's Pass, Boss Fight: The Tree of Men)
  17. 17
    Hager's Cavern (Sanctuary: Hager's Cavern, Boss Fight: The Disemboweled Husk, Traveling to the Mire of Stench)
  18. 18
    The Mire of Stench (Sanctuary: The Mire of Stench, Boss Fight: That Stench Most Foul, The Redshift Brand)
  19. 19
    The-Fort-Beyond-The-Mire (Sanctuary: The-Fort-Beyond-The-Mire, Sanctuary: The Far Beach, Sanctuary: The Ziggurat of Dust, Backtracking: The Village of Smiles)
  20. 20
    The Dome of the Forgotten (Sanctuary: Dome of the Forgotten, Boss Fight: The Untouched Inquisitor, Dome of the Forgotten (Part 2), Boss Fight: The Third Lamb, The Hardlight Brand, Backtracking: Hardlight - The Castle of Storms, Traveling (back) to the Ziggurat of Dust)
  21. 21
    The Ziggurat of Dust (Sancutary: Ziggurat of Dust (Part 2), Boss Fight: The Dried King, The Dart Brand, The Ziggurat of Dust (Part 2), Boss Fight: The Bloodless Prince)
  22. 22
    The Ruined Temple (Sanctuary: The Ruined Temple, Boss Fight: The Coveted)
  23. 23
    Siam Lake (Sanctuary: Siam Lake)
  24. 24
    Pitchwoods (Optional Area) (Boss Fight: Carsejaw the Cruel (Optional Boss), Creed: Keepers of Fire and Sky, Sanctuary: Pitchwoods)
  25. 25
    Siam Lake (Part Two) (Boss Fight: The Witch of the Lake, Backtracking: The Shivering Shore, Backtracking: Mire of Stench, Backtracking: Cran's Pass, Boss Fight: Ronin Cran (Optional Boss), Backtracking: The Ruined Temple, Backtracking: Hager's Cavern)
  26. 26
    Mal's Floating Castle (Optional Area) (Sanctuary: Mal's Floating Castle, Boss Fight: Murdiella Mal (Optional Boss))
  27. 27
    Salt Alkymancery (Sanctuary: Salt Alkymancery, Boss Fight: The Architect and The Unskinned)
  28. 28
    Crypt of Dead Gods (Sanctuary: Crypt of Dead Gods, Boss Fight: The Forgotten Three, Boss Fight: Kraekan Dragon Skourzh)
  29. 29
    The Still Palace (Boss Fight: The Nameless God)
  30. 30
    New Game Plus
  31. 31
    Trophy Guide (Overview, Trophy Guideline, Trophy List)
  32. 32
    Creeds (Devotion Rank, Creed: The Three, Creed: Devara's Light (Goddess of Light), Creed: Mountainsmiths (Iron Ones), Creed: The Stone Roots, Creed: House of Splendor, Creed: Order of the Betrayer, Creed: Order of Fire and Sky)
  33. 33
    Sanctuaries (Offerings, Clearing Claimed Sanctuaries)
  34. 34
    Spells (Spells: Class 1, Spells: Class 2, Spells: Class 3, Spells: Class 4)
  35. 35
    Incantations (Incantations: Class 1, Incantations: Class 2, Incantations: Class 3, Incantations: Class 4)
  36. 36
    Prayers (Prayers: Class 1, Prayers: Class 2, Prayers: Class 3, Prayers: Class 4, Prayers: Class 5)
  37. 37
    Version History and Updates
  38. 38
    Legal Information, Copyright, and Contact Information (Contact Information)
Tips
  • Familiarize yourself with the HUD (Heads-Up Display, showing vital game information) early on.
  • Understand combat mechanics to effectively defeat enemies and bosses.
  • Pay attention to the Status Attributes to optimize your character build.
  • Use the minimap (a small map usually in a corner of the screen) to navigate the game world.
  • The radar (a device that detects objects or enemies) can be crucial for situational awareness.
  • Utilize cover (elements in the environment that block attacks) to your advantage during combat.
  • Mastering headshots (hitting an enemy's head for critical damage) can be vital for certain encounters.
  • Be aware that certain actions may trigger a wanted level (an indicator of enemy pursuit).
  • If playing with downloadable content (DLC (downloadable content — extra missions or items released after launch)), consult relevant sections for specific information.
  • Interacting with NPCs (Non-Player Characters) can provide quests, information, or services.
  • Be prepared for enemies to respawn (reappear after a certain time) in certain areas.
  • Look for waypoints (markers indicating destinations or points of interest) to guide your journey.
  • The game allows for free roam (exploration without strict linear progression) in many areas.
  • Be mindful of cutscenes (pre-rendered or in-game cinematic sequences) that may occur during gameplay.
  • Always ensure you have a checkpoint (a save point or designated area to restart from) available before challenging difficult encounters.

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