Master Part 23 of Samson! Learn the best strategies and character choices to defeat the Blue Knight, Purple Mage, Giant Dragon, and Yellow Mage. Get tips for each boss fight.
Alright, let's dive into Part 23 of Samson! This section is all about taking down some tricky bosses. We'll go through each one, figure out their moves, and nail down the best strategy so you can move on without too much trouble. Stick with me, and we'll get through this!
BOSS: BLUE KNIGHT
This guy is fast and throws a lot of elemental attacks at you. You'll want to use Dragon for this fight.
Moves:
- Casts a lightning bolt before appearing.
- Sends three flames across the ground.
- Casts lightning down at you.
- Slashes upward with his sword.
- Walks forward; touching him is more dangerous than his attacks.
Strategy:
Dragon is your best bet here because he's too fast for Golem. Stay on one side of the screen and blast him with fireballs. If you see flames on the ground, hover over them to avoid them. If a lightning ball appears above you, move immediately! When he corners you, take to the air and fly to the other side of the screen to reset the pattern. If Dragon's health gets low, Lickle is a decent backup, but you'll need to be extra careful dodging flames and jumping over him, as he'll try to slash you. Golem is really a last resort; dodging is tough, so you'll just be mashing the attack button.
BOSS: PURPLE MAGE
This mage can be a bit annoying with his teleporting and energy balls, but Golem is your go-to here.
Moves:
- Fires two energy balls that move up and down as they cross the screen.
- Teleports across the ground after attacking.
Strategy:
Golem is perfect for this fight. As soon as he appears from the transport, start punching him. Aim your fist to hit him as he's exiting his body, which can let you get in two hits before he attacks. Just unload damage as fast as possible; don't worry too much about getting hit. Golem isn't very useful in the next fight, so it's good to get him to work here.
BOSS: GIANT DRAGON
This boss looks like the Giant Worm Head you fought earlier, but way tougher. Dragon is essential for this battle.
Moves:
- Fires four energy balls in different directions.
- Fires several energy crescents that arc upwards.
- Rams you with his head, which is an instant kill.
- Flies up and down to the right of your platforms.
Strategy:
First, switch to Dragon. As he moves up and down, make sure you're never aligned with his head. If he's low, you be high, and vice-versa. When he's above you, jump and hover while unloading fireballs into his head. If he's below you, try to aim your flames so they hit him before arcing. His other attacks are basic energy blasts that are easy to avoid by jumping and hovering. If Dragon's health gets low, switch to Lickle. He's dangerous, but with practice, you can definitely beat him.
BOSS: YELLOW MAGE
This mage gives you a couple of options, but saving your health for the next fight might be a good idea.
Moves:
- Fires three energy balls at you in any direction.
- Flies anywhere in the area after attacking.
Strategy:
You have two good choices here: Lickle or Dragon. Either character lets you easily jump between his attacks and hit him quickly while he's moving. The alternative is to use Golem and just stand in front of him, punching away. He'll go down fast, but you'll take a lot of damage. Since the next fight is really tough, you might want to play it safe and use Lickle or Dragon to conserve your health.
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