Master Part 8 of Samson with our guide! Learn to defeat the Witch boss, navigate the tricky Crab Ride, and make crucial path choices.
Alright, let's dive into Part 8! This section throws a few different challenges at you, starting with some familiar foes and then introducing a unique ride sequence before a boss fight.
- 1You'll begin by fighting some slugs. Keep at it until you find a platform with a large heart on it. Grab it to get some health back – always a good move!
- 2Next, you'll need to jump across some spiked mushrooms to reach the final platform. Here, you have a choice:
- As Golem, you can kill the slug on the ceiling to your right and then walk across the spikes.
- 3Or, switch to Mouse, run up the wall to the upper part of the platform, and grab an extra life.
- 4Path Choice Note: If you exit through the top path as Mouse, you'll head to the "Red Forest" section. If you exit through the bottom as Golem, you'll go to the "Red Jungle" section.
- 5Crab Ride: Now, you'll be playing as Lickle and won't be able to switch characters. Start by walking to the right and standing on the Crab; it'll begin moving.
- 6Watch out for the flowers in the water ahead. Since you can't defeat them, you'll need to duck or move on the crab to avoid their projectiles. When you pass under the first overhang, after the first flower, duck down to avoid getting hit.
- 7Just after that, duck under the second overhang, which is even more dangerous due to spikes.
- 8The Crab will then head outside where you'll see three platforms in the air. Jump across the first two. From the second platform, shoot the flower on the third one. After another flower in the water finishes its attack, jump back onto the Crab.
- 9As the Crab heads back into a cave, watch out for a new type of flower that explodes. Stay to the left of the crab until the area is clear.
- 10Jump over the platform where the exploding flower was and run to the right of the crab. Duck under an overhang.
- 11Immediately after passing it, jump up to the platform in the air to avoid an incoming attack from a flower in the water. Then, drop back onto the crab and duck as it goes under another overhang.
- 12Once past this overhang, stand up and move to the left side of the crab. A spiral vine will descend from the ceiling. Wait for it to go back up, then run past it to the front of the crab, avoiding another flower in the water.
- 13You'll need to move left again for another vine, and then a third one shortly after. Stay in the middle of the crab while it's between these vines.
- 14After clearing the vines, wait for the flower on the platform ahead to explode, then jump onto it, and back onto the crab as it passes below you. Duck under the next overhang.
- 15Jump up to the platform in the air on the other side to grab a large heart for health. Jump up and defeat a pink bird right after getting the heart, then hop back onto the crab.
- 16A flower on the next platform will explode; jump over it and then back onto the crab.
- 17The next overhang is really tight. When you get close, jump and hang onto the wall. Wait for the crab to pass, then crawl under its bottom and up the right side to jump back onto the crab.
- 18Ride it a bit further to the last platform. Shoot the flower there a few times, avoid its pellets, and then walk off the right side of the screen to face the boss.
BOSS: WITCH
Stats / Weaknesses:
- The Witch uses magic that slowly pulls you towards her.
- While being pulled, she fires magic balls in all directions.
- She then floats into the air and summons dragons to fly at you.
Strategy:
- When she uses her magnetic magic, push away from her.
- When she fires magic balls, hop over them and attack her as much as possible while she's in the air.
- While she's airborne, stay to one side and jump to hit her. Don't worry too much about the dragons unless they come directly at you; they'll usually fly off-screen.
- As she lowers back to the ground, hit her a few times. Repeat this process until she's defeated.
Note: If you arrived from the Crab Ride, skip the next section and go straight to the Red Jungle. If you beat the Water Demon, your path can be decided at the end of that level.
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