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Part 6
Serious Sam 4

Part 6

Detailed breakdown of enemies in Serious Sam 4 Part 6, including Beheaded Rocketeer, Gnarr, Kleer Skeleton, and more. Learn their stats, weaknesses, and rewards.

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Detailed breakdown of enemies in Serious Sam 4 Part 6, including Beheaded Rocketeer, Gnarr, Kleer Skeleton, and more. Learn their stats, weaknesses, and rewards.

Enemies:

The following legend is used for enemy stats:

  • M = Metabolism
  • P = Perception
  • S = Size
  • E = Endurance
  • H = Hostility
  • W = Weapon
  • R = Reward
  • T = Threat

Beheaded Rocketeer

Stats: M = cyber-zombie, P = insentient, LCU controlled, S = 6 ft., E = very low, H = very low, W = magic-missile launcher, R = 200 FC, T = none

Strategy: Use any weapon. Schofields are recommended if low on ammo. Use the most convenient weapon.

Gnarr, Female

Stats: M = mammal, P = trained war animal, S = 5 ft., E = low, H = low, W = bites, punches, R = 1000 FC, T = low

Notes: Can levitate or become invisible. Be careful. A Double Barrel is recommended.

Beheaded Bomber

Stats: M = cyber-zombie, P = insentient, LCU controlled, S = 6 ft., E = very low, H = very low, W = hand grenades, R = 500 FC, T = low

Strategy: Treat like the Rocketeer, but back up after killing to avoid explosion.

Gnarr, Male

Stats: M = mammal, P = trained war animal, S = 4 ft., E = low, H = low, W = bites, punches, R = 500 FC, T = very low

Strategy: Use a Double Barrel.

Beheaded Firecracker

Stats: M = cyber-zombie, P = insentient, LCU controlled, S = 6 ft., E = very low, H = very low, W = magic-missile launcher, R = 200 FC, T = none

Strategy: Kill these quickly upon entering large rooms. Use the Minigun for packs.

Kleer Skeleton

Stats: M = undead, P = magical creature, S = 9 ft., E = low, H = medium, W = two-ball projectiles, claws, horns, R = 1000 FC, T = medium

Strategy: Dangerous in packs. Use Double Barrel for single enemies, Rocket Launcher or Minigun for groups.

Beheaded Kamikaze

Stats: M = cyber-zombie, P = insentient, LCU controlled, S = 6 ft., E = very low, H = extreme, W = hand grenade, R = 2500 FC, T = high

Notes: Run at you and explode on impact. Scream constantly; their sound indicates distance. Annoying enemies.

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