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Part 7
Serious Sam 4

Part 7

Learn the stats, weaknesses, and rewards for enemies in Serious Sam 4, including the Sirian Warbull and Bio-Mechanoid Major.

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Learn the stats, weaknesses, and rewards for enemies in Serious Sam 4, including the Sirian Warbull and Bio-Mechanoid Major.

Marsh Hopper

These terrestrial amphibians are wild animals, standing 3 ft. tall. They have extreme threat and attack with a toxic slime splash. They drop 500 FC (currency) and have very low toughness. Use your Minigun or Submachine Gun to take out packs of these.

Sirian Warbull

These mammals are labor animals, standing 9 ft. tall. They have low effectiveness and medium health, attacking with horns. They drop 2000 FC and have medium toughness. These can be very tough, even alone. It takes two shots with your Double Barrel shotgun; try shooting it once when it gets close, then quickly sidestepping out of the way. Use Rockets or the Lasergun if you see them at a distance.

Bio-Mechanoid, Minor

These endothermous cyborgs are genetically programmed, standing 15 ft. tall. They have medium effectiveness and high health, attacking with pulse lasers. They drop 2000 FC and have medium toughness. Take them out with a single Rocket.

Arachnoid, Juvenile

These ectothermous, anthropod creatures are primitive sentient beings, standing 10 ft. tall. They have medium effectiveness and extreme health, attacking with a chain-gun and tail sting. They drop 1000 FC and have high toughness. These are quite dangerous and annoying, firing constantly with their chainguns. Hide behind any obstacle you can, then step out and fire some projectile at one. Do not stand still and get filled with bullets!

Arachnoid, Adult

These ectothermous, anthropod creatures are primitive sentient beings, standing 20-25 ft. tall. They have high effectiveness and extreme health, attacking with a chain-gun and tail sting. They drop 5000 FC and have high toughness. These are like the juvenile Arachnoids, only stronger.

Bio-Mechanoid, Major

These endothermous cyborgs are genetically programmed, standing 30 ft. tall. They have high effectiveness and high health, attacking with rocket launchers. They drop 7500 FC and have high toughness. These are much bigger and stronger than their minor counterparts. It will take five Rockets to take them out. Their rockets can be shot down, so try using a Lasergun or a Minigun if Rockets aren't working for you.

Aludron Reptiloid, Common

These cold-blooded, reptile-like creatures are a primitive race, standing 15 ft. tall. They have medium effectiveness and high health, attacking with magic homing missiles. They drop 5000 FC and have medium toughness. Use a Lasergun or a Minigun to kill these. If you use a Rocket Launcher, it might hit one of its fireballs, wasting your ammo.

Aludron Reptiloid, Highlander

This cold-blooded, reptile-like creature is a primitive race, standing 45 ft. tall. It has high effectiveness and high health, attacking with magic homing missiles. It drops 25000 FC and has high toughness. This is the boss from the Valleys. Since you acquire your Rocket Launcher at the same point in the level, use it against him. 14 Rockets will take him out. His homing missiles are red instead of green.

Reeban Electro-Fish

These aquatic vertebrates are wild animals, measuring 11 ft. in length. They have low effectiveness and high health, attacking with electric discharges. They drop 500 FC and have medium toughness. These fish swim and zap you if you get close. Use a shotgun to take them out.

Scythian Witch-Harpy

These mammals are trained clones, standing 5 ft. tall. They have low effectiveness and medium health, attacking with magic projectiles and claws. They drop 1000 FC and have low toughness. These can be quite difficult in packs. Try running around in a circle until they get in close proximity of each other, then fire a rocket or three into the middle of the pack. Most of them will lose their wings and scatter. Use a shotgun to take them out individually.

Lava Golem

These inorganic magical creatures range from 10 to 100 ft. tall. They have medium to extreme effectiveness and high health, attacking with fireballs. They drop 500-50000 FC and have low to extreme toughness. Use your strongest weapons to take out the big ones. When they die, mini-golems will pop up to further pursue you. Use a rocket launcher or a shotgun to take them out.

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