Explore the full Serious Sam 4 weapons list, including ammo types, rate of fire, and weight for each firearm.
Weapons:
- Shofield .45 w/TMAR
- Ammo: .45 colt
- ROF: single-action, manual reload
- Magazine: 6 bullets + TMAR
- Weight: 2lbs, 5oz
- Length: 12 3/4"
- Military Knife
- Weight: 1 1/2 lbs
- Length: 11"
- 12 Gauge Pump Action Shotgun
- Ammo: 12 Gauge Shells
- ROF: one shell pump reloading
- Barrel: 16"
- M1-A2 Thompson Submachine Gun
- Ammo: 5.56mm bullets
- ROF: 600 bullets/minute
- Barrel: 10"
- XPML21 Rocket Launcher
- Ammo: 150mm Inferno Rockets
- ROF: 85 missiles/minute
- Double Barrel Coach Gun
- Ammo: 12 Gauge Shells
- ROF: two shells, manual reloading
- Barrel: 20"
- MKIII Grenade Launcher
- Ammo: 40mm High Explosive Rounds
- ROF: Variable
- XL2 Lasergun
- Ammo: X7 Power Cells
- ROF: 600 rounds/minute
- Weight: 20lbs
- XM214-A Minigun
- Ammo: 5.56mm bullets
- ROF: 1200 bullets/minute
- Weight: 30lbs
- SBC Cannon
- Ammo: HP uranium-filled cannonballs
- ROF: variable
Walkthrough Introduction
This walkthrough was completed on the Normal difficulty setting. The guide aims to thoroughly explore each level, providing access to weapons and items that players focused solely on completing the game might overlook. Player contributions for any missed secrets or items are welcomed and will be credited.
For those seeking to collect all secrets, a separate Secrets FAQ by DPlote is available on GameFAQs.com and can be used as a supplementary resource.
Hatshepsut Temple - Level 1
Upon gaining control, proceed up the ramp into the tunnel. You will encounter a Beheaded Rocketeer; defeat it and continue upwards. Additional Rocketeers will appear from the right but will be eliminated by a lightning strike. At the top of the ramp, a +10 Health vial is available. Turn right and cross the platform.
Inside the temple, turn left and circle around to collect two boxes of Shotgun shells. Return to the center and proceed down the hallway. Upon reaching another hallway fork, collect the extra Shofield (which doubles firepower) and continue towards the door. As you approach the door, a new enemy, the Female Gnarr, will spawn. Backpedal while firing to defeat it. Enter the door once it is dead.
You will enter a room with a large pool. To your left and right, you can find pieces of armor, totaling 14. A new enemy type, the Beheaded Bomber, will be introduced. In the far-right corner, a +25 Health bottle is located. In the center of the pool, a +50 Health pickup is present.
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