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Part 12
Skate 2

Part 12

Master Skate 2's Part 12 challenges! Get walkthroughs for Applebutter, Eh?, BLAOW!, BS Roll, Busenitz Blitz, Can you spell GIRL?, Creativity Rules, Creature Style, Duffy's Rail Termination, Get Blind with Jake, Hit and Bounce, and Jam with Danny Way.

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Master Skate 2's Part 12 challenges! Get walkthroughs for Applebutter, Eh?, BLAOW!, BS Roll, Busenitz Blitz, Can you spell GIRL?, Creativity Rules, Creature Style, Duffy's Rail Termination, Get Blind with Jake, Hit and Bounce, and Jam with Danny Way.

Walkthrough:

  1. (PRO02) Applebutter, Eh?: A follow-the-leader mission. Stay within 90 feet of the target NPC until the end.
  2. (PRO03) BLAOW!: A difficult challenge requiring a transfer between two pool hips followed by a minimum 24-foot grind on the coping. It is recommended to perform the grind before the transition. Consult external resources for detailed strategy if needed.
  3. (PRO04) BS Roll: Another follow-the-leader challenge. Stay within 150 feet of the NPC until the end.
  4. (PRO05) Busenitz Blitz: A simple follow-the-leader challenge. Maintain a distance of 150 feet or less from the NPC at all times.
  5. (PRO06) Can you spell GIRL?: A S.K.A.T.E. challenge against two skilled Pro opponents. Option 1: Play the game as intended, which may require many attempts. Option 2: Watch a provided video guide for a quicker completion.
  6. (PRO07) Creativity Rules: Requires mastering the No Comply move (Mongo Push + Ollie in the middle) before starting. The challenge involves performing a No Comply over a rack, a Revert and Pop Shuvit combination, and then foot planting a dumpster. A YouTube video is available for visual aid.
  7. (PRO08) Creature Style: A follow-the-leader challenge. Stay within 150 feet and pay attention to the route, as it reveals secrets and unlocks content.
  8. (PRO09) Duffy's Rail Termination: Requires performing three different grinds. It's advised to set a marker by backing up to a wall before attempting. Landing on the stairs between the arrows still counts for the grind as long as you don't bail.
  9. (PRO10) Get Blind with Jake: Perform a 540 over a gap, then ride halfway up a Vertical Stick. This requires a strong ollie/nollie and a controlled landing onto a quarter pipe to gain speed for the final jump. Landing and speed are crucial.
  10. (PRO11) Hit and Bounce: Grind three marked rails while evading rent-a-cops. The order and length of the grinds do not matter, but achieving a high multiplier is necessary to

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