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Part 5
Skate 2

Part 5

Complete Skate 2's Part 5 challenges with our guide. Learn strategies for Dunk Slam, Gold Medal Air, The Deep End, and more. Get tips for scoring and photo sessions.

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Complete Skate 2's Part 5 challenges with our guide. Learn strategies for Dunk Slam, Gold Medal Air, The Deep End, and more. Get tips for scoring and photo sessions.

Walkthrough
  1. 1
    (THR03) Dunk Slam: Grab the nearby pipe and drag it to the board. Place a session marker at the other end of the court. Get three good pushes, hit the pipe, and do a handplant on the board at the top.
  2. 2
    (THR04) Gold Medal Air: Start at the shallow end of the pool. Make three good pushes and angle towards the diving board. Do a grab to gain air over the board, releasing the grab on the way down.
  3. 3
    (THR05) The Deep End: Go to one of the three full pool icons on your radar. Call Sammy to drain the pool for $200. Once drained, speed up and grind the edge of the deep end, performing two different grabs during the grind.
  4. 4
    (THR06) It's On!: Score better than the competition by grinding the designated rail. Aim to grind the entire rail and perform an Ollie/Nollie spin or kickflip off the end for extra points.
  5. 5
    (THR07) Like Skate – Whatever: You will need Big Black for interference. Set up the curved rail between two ramps with enough space for transitions. Approach the first ramp, transition to the rail, grind it, then transition to the second ramp.
  6. 6
    (THR08) Loser Gets Hyphy: This is a best score challenge. Grind the full rail and dismount with a trick. Two pushes should provide enough speed. Consider a Nollie up for a center grind, rotate into a slide, and kickflip off the end for a 180.
  7. 7
    (THR09) Oi! Let's Skate: Use pumping to gain air. Once in the air, perform a handplant on the railing (not the halfpipe edge) and maintain balance for a smooth dismount.
  8. 8
    (THR10) Remember this Pool?: Drop in and gain speed between the sides of the pool. In the air, kick your front foot loose, then your back foot on the next air.
  9. 9
    (THR11) SOTY Off: This challenge involves a rail with an invisible cap that can knock you off. Aim for hanging air points and land just beyond the rail.
  10. 10
    (THR12) Technically Hip: Use one of the three launch positions. You don't need to jump sideways; just get in the air and perform finger-flips. Button-stick prompts will appear on-screen.

Tips:

  • For pool challenges, skating back and forth between sides while doing grabs can build speed and height.
  • After completing challenges, you'll get a photo session. Choose the best picture.
  • Sammy can drain pools for a fee ($200 for The Deep End). You can call her later via the Phone section.
  • If short on money for challenges like

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