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Part 9
Skate 2

Part 9

Master Skate 2's Part 9 challenges with this guide. Learn strategies for the Fun Box, Mountain Mayhem, Projects Picnic, Sidekick Showdown, and more.

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Master Skate 2's Part 9 challenges with this guide. Learn strategies for the Fun Box, Mountain Mayhem, Projects Picnic, Sidekick Showdown, and more.

Walkthrough
  1. 1
    (CON05) Mountain Mayhem
    1. Round One: Trick off/on to the dome in the center of the park. Experiment to find a trick that gets you the needed points.
  2. 2
    Round Two: Best trick on the ledges or surfaces along the side of the road by the dam. Transition tricks like kickflips/Ollies/Nollies with spins in the air are recommended.
  3. 3
    Round Three: Best trick at the Hut Spot. Replicate a successful trick from a previous attempt or figure one out before starting.
  • (CON06) Projects Picnic
    1. Round One: Best trick. Play to your strengths.
    2. Round Two: Best grind. Should not be a problem.
    3. Round Three: Trick off of the pyramid. Get good pushes for air off the pyramid, then attempt a 360 or 540 for hang-time points. YouTube videos are available for examples.
  • (CON07) Sidekick Showdown
    1. Round One: Best grind on a set of ledges. Alternate by kickflipping between ledges with max speed, grinding for as long as possible.
    2. Round Two: Best trick. Look for grindage on the ledge, perform trick mounts, and a spin dismount.
    3. Round Three: Best grab contest. Plan your routine to include a grab. Starting from uphill will help with speed due to inertia.
  • TRANNY CONTESTS
  • (CON08) Bushman Bowl Jam
    1. Round One: Anything goes. Focus on getting air points in the hang.
    2. Round Two: Grabs. Combining other tricks with the grab should count.
    3. Round Three: Repeat of Round One.
  • (CON09) Harsh Barge Blowout
    1. Round One: Grinds. Grind the edge of the pool. Building up the multiplier before grinding may help.
    2. Round Two: Tricks only. Focus on pumping to build air, then perform tricks. Aim to land straight after spins to maintain speed.
    3. Round Three: Anything goes (grinds or tricks). Build your multiplier quickly to get good points fast.
  • (CON10) Lighthouse Shootout
    1. Round One: Air tricks only. Pump to get air in the pool and perform spins and combos. This challenge has grief code, meaning AI skaters perform exceptionally well, so expect to retry.
    2. Round Two: Anything goes. Beware of invisible obstacles that can cause bail. Stick to the pipes to maximize air score.
    3. Round Three: All grinds and inverts in the pool. Grind-trick-grind combinations are suggested, but results may vary.
  • (CON11) San Van-A-Slamma
    1. First Round: Three separate runs through the park, anything goes. Develop a routine that maximizes your score. If you fail to complete a run, your score does not count.
    2. Second Round: Anything goes with four ramps. Other contestants and active grief code are present. The prize includes $100K, unlocking the park, and an achievement. Play to your strengths, choosing surfaces that boost your preferred trick type (air, grind, etc.). Avoid complex moves you haven't mastered.
  • (CON12) Sewerside Jam
    1. Round One: Run the course once to understand the layout and plan your routine. Focus on getting good air score and building the multiplier quickly.
    2. Round Two: Air Tricks only. If air tricks are your strength, this should be easy. Otherwise, focus on improving them.
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