Master Skate 2's Part 9 challenges with this guide. Learn strategies for the Fun Box, Mountain Mayhem, Projects Picnic, Sidekick Showdown, and more.
Walkthrough
- 1(CON05) Mountain Mayhem
- Round One: Trick off/on to the dome in the center of the park. Experiment to find a trick that gets you the needed points.
- 2Round Two: Best trick on the ledges or surfaces along the side of the road by the dam. Transition tricks like kickflips/Ollies/Nollies with spins in the air are recommended.
- 3Round Three: Best trick at the Hut Spot. Replicate a successful trick from a previous attempt or figure one out before starting.
- Round One: Best trick. Play to your strengths.
- Round Two: Best grind. Should not be a problem.
- Round Three: Trick off of the pyramid. Get good pushes for air off the pyramid, then attempt a 360 or 540 for hang-time points. YouTube videos are available for examples.
- Round One: Best grind on a set of ledges. Alternate by kickflipping between ledges with max speed, grinding for as long as possible.
- Round Two: Best trick. Look for grindage on the ledge, perform trick mounts, and a spin dismount.
- Round Three: Best grab contest. Plan your routine to include a grab. Starting from uphill will help with speed due to inertia.
- Round One: Anything goes. Focus on getting air points in the hang.
- Round Two: Grabs. Combining other tricks with the grab should count.
- Round Three: Repeat of Round One.
- Round One: Grinds. Grind the edge of the pool. Building up the multiplier before grinding may help.
- Round Two: Tricks only. Focus on pumping to build air, then perform tricks. Aim to land straight after spins to maintain speed.
- Round Three: Anything goes (grinds or tricks). Build your multiplier quickly to get good points fast.
- Round One: Air tricks only. Pump to get air in the pool and perform spins and combos. This challenge has grief code, meaning AI skaters perform exceptionally well, so expect to retry.
- Round Two: Anything goes. Beware of invisible obstacles that can cause bail. Stick to the pipes to maximize air score.
- Round Three: All grinds and inverts in the pool. Grind-trick-grind combinations are suggested, but results may vary.
- First Round: Three separate runs through the park, anything goes. Develop a routine that maximizes your score. If you fail to complete a run, your score does not count.
- Second Round: Anything goes with four ramps. Other contestants and active grief code are present. The prize includes $100K, unlocking the park, and an achievement. Play to your strengths, choosing surfaces that boost your preferred trick type (air, grind, etc.). Avoid complex moves you haven't mastered.
- Round One: Run the course once to understand the layout and plan your routine. Focus on getting good air score and building the multiplier quickly.
- Round Two: Air Tricks only. If air tricks are your strength, this should be easy. Otherwise, focus on improving them.
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