Master Skate 2 Part 6 challenges including The Poop Deck Pool, The Scene of the Crime, and Train Hopping. Follow our guide for tips and strategies to complete all events.
Walkthrough
- 1(THR13) The Poop Deck Pool: Score at least 750 points with a single trick. Build your multiplier with basic moves, then perform a trick with good air time.
- 2(THR14) The Scene of the Crime: Start with a strong push, then immediately Ollie/Nollie into a 540 spin off an edge to land on the other side. Ensure both feet are on the board for the push.
- 3(THR15) The Think Pink Pool: Perform two different handplants on the edge of the pool. Drop in, get air, and perform a front and back handplant on the first two airs. Build your bonus multiplier before attempting the plants.
- 4(THR16) They Call it Art: Ollie/Nollie off a ramp, footplant on a box, and land on the ramp on the other side. This challenge relies heavily on timing and speed.
- 5(THR17) Train Hopping: Cross the first gap, land on the platform, and then cross the second gap. Get good speed, Ollie/Nollie the first gap, then Ollie/Nollie off the platform to clear the second gap.
- 6(DEM01) Your Sponsor: Score 7,500 points in two-and-a-half minutes. Avoid repeating tricks. Use rail grinds, kickflips, and Ollies/Nollies to build your multiplier. 360s in combination are effective.
- 7(DEM02) Raising Coin: Score 12,500 points in two-and-a-half minutes. This is similar to 'Your Sponsor' but requires a higher score.
- 8(DEM03) Pick a Pro: This is a follow-the-leader challenge unlocked after shopping your demo tape. The Pro you call determines your sponsor.
- 9(FIL01) Closing the Circuit: Make three good pushes, Nollie/Ollie the first gap to the loading dock, then Nollie/Ollie the next gap. Grab and drag a ramp to position it for grinding a container.
- 10(FIL02) Double the Grinds: Grind the first rail, kickflip off, and land to maintain speed towards the next arrow. Ollie/Nollie over the ledge to line up with the second rail and grind it. Turning your board sideways in the air can help ensure you hit the rail.
- 11(FIL03) Drop Your Skills: Perform a Late Flip over a rail, a One Foot over a rail, a Hippy Jump over a rail, and clear all five drops.
- 12(FIL04) Playing Hooky: Back up, do a single push, and pop into a manual before reaching a ledge. Cruise the ledge to finish.
- 13(FIL05) School of Hard Knocks: Drag a low ramp in front of a dumpster to create a launch point. Turn both dumpsters sideways and snug them together to clear the jump. Grabbing your board can help if Ollie/Nollie fails.
- 14(FIL06) School's In: Ollie/Nollie onto the first rail, grind down, then repeat for the second rail.
- 15(FIL07) School's Out: This challenge can be redone as many times as needed.
Tips
- For trick-based challenges, focus on building your multiplier with basic moves before attempting high-scoring tricks.
- For challenges requiring speed and air, ensure both feet are on the board for pushes and use Ollie/Nollie effectively.
- Environmental manipulation, like moving ramps and dumpsters, is key for some challenges.
- Don't be afraid to try basic moves or grab tricks if advanced maneuvers are proving difficult.
- For challenges with no timer, take your time to set up your approach and execute the tricks precisely.
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