Explore Spelunky's World 1, Dwelling. Learn about items like the Skeleton Key, Spectacles, Paste, and Camera, and their uses.
Items:
- Rope Pile - Provides 3 ropes.
- Bomb Bag - A brown bag containing 3 bombs. Explodes if damaged.
- Bomb Box - A green box containing 12 bombs. Explodes if damaged.
- Paste - A white bottle that turns bombs into sticky Bombs. Sticky Bombs adhere to enemies or walls and can be picked up and thrown.
- Spectacles - Enhances vision in dark levels, revealing gems and items within walls.
- Udjat Eye - Reveals gems and items locked in walls; also used for a secret ending.
- Compass - Displays a red arrow on the HUD (Heads-Up Display) pointing to the exit.
- Four-Leaf Clover - Extends the level timer by five minutes, delaying the Ghost's (an NPC (non-player character — anyone the game controls, not you) that chases the player) appearance. Ineffective if the Ghost has already arrived.
- Skeleton Key - A permanent key that unlocks any locked door.
- Parachute - Automatically slows your fall from great heights, preventing fall damage. Has one use. To dismount, press up or down and the jump button.
- Climbing Gloves - Allows you to cling to and move up walls. Holding the control stick towards the wall is required to cling. Can be awkward and may lead to accidental grabs.
- Pitcher's Mitt - Modifies your throwing arc to a straight line for bombs and thrown objects.
- Spring Shoes - Increases your jump height by one tile. Jumping on enemies also propels you higher.
- Spike Shoes - Jumping on enemies deals 3 damage. Can damage armored enemies and increases damage with prolonged airtime.
- Kapala - A skull cup that fills with blood droplets from sacrifices at the Altar to Kali. Every 8 blood droplets grant +1 HP.
- Camera - Stuns enemies in front of you and kills Bats instantly. Illuminates dark areas and can trigger Arrow Traps. It is the only item that can stun the ghost.
- Mattock - A pickaxe that can dig through dirt and stone. Has a limited use (approximately 55 blocks).
- Machete - Deals 2 damage with an attack arc similar to a whip but with less range behind you.
- Boomerang - A thrown weapon dealing 1 damage that can hit enemies multiple times per throw. It's the only ranged weapon that can travel diagonally and does not cause knockback.
- Shotgun - Fires 12 pellets dealing 4 HP damage each in a random spread. Has significant knockback that can propel you upward when jumping.
- Freeze Ray - Fires a short-range blue laser that freezes enemies. Flying enemies shatter upon hitting the ground; grounded enemies need to be shattered by another means. Has knockback similar to the Shotgun.
- Webgun - Fires webs that can stop some enemies and be used to stick bombs to walls. Webs disappear after five seconds and can be climbed.
- Crossbow - Fires arrows in a straight line. Comes with a blue invincible arrow that can be reloaded. The blue arrow can act as a platform. If lost, normal arrows break after use.
- Plasma Cannon - Fires an explosive projectile with significant knockback (4-5 tiles). The explosion deals 10 HP damage, similar to a Bomb.
Tips
- Dwelling can be surprisingly difficult, even for experienced players. Don't get discouraged by frequent deaths.
- Wooden crates may contain items, but often contain Bombs or Ropes.
- Bombing dirt blocks can sometimes yield useful items.
- The Spectacles and Udjat Eye are crucial for finding hidden items and gems within walls.
- The Four-Leaf Clover is only useful before the Ghost appears.
- Climbing Gloves can be awkward; consider skipping them if you find them difficult to control.
- The Shotgun's knockback can be used to gain extra height when jumping.
- The Freeze Ray's knockback can also be used for extra jump height.
- The Mattock has a limited number of uses.
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