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World 2: Jungle
Spelunky

World 2: Jungle

Master Spelunky's World 2: Jungle! Learn about new traps like Spear Traps and Bear Traps, enemies like Monkeys and Witch Doctors, and items like the Wooden Shield and Royal Jelly.

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Master Spelunky's World 2: Jungle! Learn about new traps like Spear Traps and Bear Traps, enemies like Monkeys and Witch Doctors, and items like the Wooden Shield and Royal Jelly.

The Jungle in Spelunky presents a more claustrophobic environment than the Dwelling, with narrow passages and abundant thorns. Items like Spike Shoes, Spring Shoes, or a Cave Turkey are highly recommended for safe navigation on thorns. Ladders are replaced by vines, and trees function similarly to Climbing Gloves, allowing you to grab their sides. Leafy tiles can be ignited with a Torch or Power Pack, creating shortcuts or entry points.

New Items:

  • Wooden Shield: Carried by Tikimen. Pushes items, reflects projectiles (limited durability). Can be destroyed by pushing gold into walls.
  • Metal Shield: Indestructible. Pushes and crushes enemies/items. Reflects projectiles. Must be set down to avoid crushing valuables. Do not crush Bomb Bags.
  • Royal Jelly: Rare item granting +6 HP instantly.
  • Hedjet: Secret item from the Black Market. Equivalent to the Crown, enhances night vision, used for the secret ending.

New Traps:

  • Thorny Vines: Tiles outlined with thorns, dealing 1 damage. Spike Shoes or Spring Boots allow safe walking. Cave Turkeys are immune. Bumping sides/bottom still causes damage.
  • Spear Trap: Single tile trap that stabs in four directions simultaneously. Deals 4 damage and stuns. Has a skull shape.
  • Bear Trap: Snaps shut instantly. Instant kill on players, destroys dropped items. Difficult to see, but white/gold should stand out. Can be disarmed with a whip and reset by throwing.

New Enemies:

  • Mosquito: 1 HP. Small flying enemy.
  • Hang Spider: 1 HP. Harmless unless knocked off web, then acts like a standard Spider.
  • Giant Spider: 10 HP. Erratic movement. Recommended to bomb its web or use a Bear Trap beneath it. Drops Paste and a gem.
  • Monkey: 1 HP. Stuns, steals items, ignites bombs. Dispatch from above or use a Rope if grabbed. Targets Cavemen and Tiki Men.
  • Tiki Man: 3 HP. Similar to Caveman. Throws Boomerangs/Torches, or reflects Shotgun pellets with a Wooden Shield.
  • Witch Doctor: 3 HP. Attacks: 1 damage/stun spell when approached, homing skull causing Cursed status. Bombing the area may be safer than risking a curse.
  • Mantrap: 3 HP. Carnivorous plant that eats on contact. Spike Shoes ineffective. Whip or throw items to stun.
  • Bee: 1 HP. Erratic flying enemy. Stay above or lure into narrow passages.
  • Queen Bee: 10 HP. Deals 2 damage per hit. Drops Royal Jelly.

Clearing the Jungle:

  • Golden Idol Room: Features Spear Traps around the Idol. Move with a steady rhythm. The Idol is worth $10000.
  • Parsley, Parsnip, Parmesan: Sisters found in backrooms on 2-2, 2-3, 2-4. Rescue by pushing blocks and speaking to them. They offer a gift in 3-1.
  • The Moon Challenge: Appears on 2-2 or 2-3.
  • Bee Level Indicator: An incessant buzzing sound. Honeycomb rooms filled with Bees. Stay above them or use a Shotgun. Thrown weapons can get stuck in honey.
  • Queen Bee Backroom: Contains more Bees and a Queen Bee. Killing the Queen Bee drops a Royal Jelly (+6 HP). An item crate is usually present.

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