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Home-Run Contest
Super Smash Bros. Ultimate

Home-Run Contest

Learn how to master the Home-Run Contest in Super Smash Bros. Ultimate! Discover strategies, tips, and unlockable rewards to achieve high scores and earn milestones.

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Learn how to master the Home-Run Contest in Super Smash Bros. Ultimate! Discover strategies, tips, and unlockable rewards to achieve high scores and earn milestones.

The Home-Run Contest is a returning mode in Super Smash Bros. Ultimate, first introduced in Melee. It can be accessed via Games & More ">→

The objective is to launch Sandbag as far as possible within a 10-second damage window using the Home-Run Bat or other attacks. Higher damage dealt to Sandbag results in a greater launch distance. A barrier prevents Sandbag from prematurely leaving the podium, but excessive momentum can shatter it. The Home-Run Bat appears with 4 seconds remaining. To maximize launch distance, initiate attacks just before the timer expires, as the animation can complete after the 10 seconds are up.

During Sandbag's skid, you may find reward bags containing spirits, music, snacks, or Mii Outfits and Headgear. A special button can be used to speed up the process.

There are three milestones to achieve:

  1. Cleared the 200 km mark in Home-Run Contest!
  2. Cleared the 350 km mark in Home-Run Contest!
  3. Cleared the 500 km mark in Home-Run Contest!

These milestones can be earned solo or in co-op. A sample solo strategy for achieving high scores (e.g., 526.747 km with Ness) involves the following attack pattern:

Stage 1:

  • Forward Smash
  • PK Fire (Side Special)
  • Forward Smash
  • PK Fire (Side Special)
  • Forward Smash

Note: Do not wait for PK Fire to finish before using Forward Smash. PK Fire helps prevent Sandbag from launching prematurely and breaking the barrier. Each PK Fire causes a slight backward movement, so adjust your position slightly forward before each Forward Smash to ensure it connects. Around the 5-second warning:

Stage 2:

  • PK Fire (Side Special) x 4

With approximately 1 second left, run to Sandbag, pick up the Home-Run Bat, and launch it. Ensure Sandbag is not on fire when the bat hits, as this can hinder launch. If a dramatic effect occurs on a Forward Smash, you may not have enough time to complete the pattern and will need to retry.

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