Navigate the Labyrinth of Memories, a post-game dungeon in Tales of Vesperia. Learn strategies for the Traitor to Heaven boss and collect Fake Gald.
As you fly towards the region of Yumanju, you should see a scene. Search on the continent to the south of Yumanju for a large, green warp hidden among the mountainous range. This is the first of two post game dungeons. The Labyrinth of Memories. Enter for a couple scenes.
The way this place works is actually rather simple. In order to leave a room, you must defeat all of the enemies or bosses present to make a warp appear. Some rooms can have more than one warp, which will take you to different places. Defeating all the enemies present in an area will also allow you to open any chests there. To fill out the Monster Book, you will want to go through every single path and scan every boss you find there.
I will not cover the enemies or bosses in depth because they are all nothing more than stronger versions of bosses you have already defeated. Any strategies you applied before will work again here.
Every time you defeat a boss or open a chest, you have a small chance to get a Fake Gald. You need 15 Fake Gald in order to pay the toll to pass through the final warp at the end of this dungeon. If you reach the end of the dungeon without acquiring 15 Fake Gald, you will have to warp out and start over. Any Fake Gald you acquire will carry over. So you don't have to get 15 in one run. Once you acquire 15 Fake Gald and pass through the warp at the end, you will face the final boss of this dungeon.
Boss: Traitor to Heaven
- Stats / Weaknesses:
- EASY: HP 358400, TP 2660, P.ATK 608, P.DEF 665, M.ATK 574, M.DEF 542, AGL 364
- NORMAL: HP 512000, TP 3800, P.ATK 869, P.DEF 950, M.ATK 820, M.DEF 775, AGL 520
- HARD: HP 1280000, TP 3800, P.ATK 1042, P.DEF 950, M.ATK 984, M.DEF 775, AGL 520
- UNKNOWN: HP 2560000, TP 3800, P.ATK 3041, P.DEF 2375, M.ATK 2460, M.DEF 1937, AGL 520
- WEAK: N/A
- RESIST: N/A
Strategy: You're probably feeling pretty confident after everything you've overcome to get here. Well if you're not careful, this guy will put your ego in check. Come in fully prepared for a serious challenge. Anytime he lands a hit on you, it is practically guaranteed to turn into a full combo, possibly ending with your death or a status ailment being inflicted. His attacks are so fast and relentless that your melee fighters may struggle to get a single hit in on him, let alone get a good combo. He will also never hesitate to use his Mystic Arte, which could wipe out multiple party members. So keep your party spread out when he Over Limits.
I suggest bringing Flynn, Yuri, Estelle, and Rita. Try to distract him as best you can to draw fire away from your casters, who have the best chance of getting any real damage on him Guard at all times and only attack when you feel it is absolutely safe. Flynn has a slew of highly effective skills that can raise his defense and make him a defensive tank. Build him to be completely defensive and buff his HP as much as possible. Also cook a meal that will raise your defenses. Don't forget to give Flynn the 'Special' skill on top of his defensive skills so he can at least use his Mystic Arte. I suggest using him and making him stand his ground against the Traitor to Heaven as the vanguard to distract him as much as possible and protect the party. A very fitting role for the noble knight.
If you get reckless and go in blindly attacking, I promise he will make you pay. You have to play this fight tactfully. Use Over Limits and Mystic Artes anytime you need to bail yourself out of tight situations. Manage your resources carefully and try to keep him from knocking out too many of your party members at once. If you lose control of the fight and end up with only one or two party members left alive with low health, getting momentum back could be extremely difficult. Good luck.
Drops: N/A
Secret Mission Drops: N/A
Steal: N/A
Experience: 30000
Gald: 15000
When you have prevailed, you will receive the Letter of Challenge (Legend). That finishes this dungeon. Don't forget to open the three randomized chests before you leave. Then you can leave this place for good.
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