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Part 9
Team Fortress Classic

Part 9

Team Fortress Classic Part 9 covers Warpath and Avanti maps. Learn Scout conc.jumps, Sniper spots, and Sentry Gun counters.

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Team Fortress Classic Part 9 covers Warpath and Avanti maps. Learn Scout conc.jumps, Sniper spots, and Sentry Gun counters.

Walkthrough
  1. 1
    Warpath Map: The objective is to capture all 5 command points (CPs). Each captured point awards 2 points, making Scouts effective for high scores.
  2. 2
    Scout Strategy (Warpath): Use conc.jump (a technique to propel yourself using a grenade's explosion) to reach the first two CPs. Capturing CP 3 early is crucial. If the enemy is overwhelming, hide in the Garage near CP 3, retake the point when safe, and repeat.
  3. 3
    Sniper Strategy (Warpath): Utilize ledges facing CP 3, areas behind signs near CP 3, and vantage points near CPs 2, 4, 1, and 5.
  4. 4
    Soldier Strategy (Warpath): Bunny-hopping is useful for reaching the enemy ledge near CP 3 to eliminate Snipers and Sentry Guns (SGs). It also helps reach CPs 1 and 5 quickly. Use scatter grenades to disperse enemies gathered in their base and weapon #5 near CP 3 to maintain control.
  5. 5
    Demoman Strategy (Warpath): Blow the collapsed entrance to the enemy base under the bridge with CP 3. Use scatter grenades to disperse enemies and weapon #5 near CP 3.
  6. 6
    Spy Strategy (Warpath): Disguise to capture CPs. A key tactic is to feign death (pretend to die) outside CPs 1 or 5, then move in for the kill. Avoid feigning death inside the enemy base unless teammates are capturing other points quickly, as opponents may search for you. Prioritize taking out SGs.
  7. 7
    Engineer Strategy (Warpath): Build SGs on top of buildings, in entrances to CPs 2 and 4, under ledges near CP 3, and inside buildings near CPs 2 and 4. Utilize EMP grenades upon respawn (be brought back to life at a checkpoint after death).
  8. 8
    Avanti Map (Attackers): The goal is to capture a series of four points. Offense and defense switch roles after a round.
  9. 9
    Scout Strategy (Avanti Offense): Scouts are less effective due to confined, linear combat and prevalent SGs. Medics are preferred for speed.
  10. 10
    Sniper Strategy (Avanti Offense): Position yourself to kill enemy Snipers and SGs.
  11. 11
    Soldier Strategy (Avanti Offense): Use rockets and grenades to eliminate SGs and Snipers.
  12. 12
    Medic Strategy (Avanti Offense): Useful due to speed and the ability to infect (spread a status effect). Use the Super-Nailgun against SGs. Good for capturing points.
  13. 13
    Demoman Strategy (Avanti Offense): Blow a hole into the church near CP 3 using a detpack by following the narrow ledge. Grenades are in short supply, limiting effectiveness elsewhere.
  14. 14
    Heavy Strategy (Avanti Offense): Use the machine gun to kill SGs, accepting potential deaths.
  15. 15
    Spy Strategy (Avanti Offense): Prioritize eliminating SGs, especially within the church (CP 4).
  16. 16
    Avanti Map (Defense): Prevent attackers from capturing points.
  17. 17
    Sniper Strategy (Avanti Defense): Use balconies facing CP 2 for a view of the gates. Snipe through the church window (near CP 3). Utilize an overhang near CP 3 (with assistance) or a similar ledge below CP 2 for vantage points. A narrow ledge near CP 3 offers a view of an attacker jump-off point.
Tips
  • On Warpath, hiding in the Garage near CP 3 can be an effective defensive tactic for a Scout.
  • Bunny-hopping is useful on Warpath for quick movement and reaching advantageous positions.
  • On Avanti, Medics are recommended for offense due to their speed and infection ability.
  • On Avanti defense, Snipers have numerous vantage points on balconies and ledges.

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