Team Fortress Classic Part 9 covers Warpath and Avanti maps. Learn Scout conc.jumps, Sniper spots, and Sentry Gun counters.
Walkthrough
- 1Warpath Map: The objective is to capture all 5 command points (CPs). Each captured point awards 2 points, making Scouts effective for high scores.
- 2Scout Strategy (Warpath): Use conc.jump (a technique to propel yourself using a grenade's explosion) to reach the first two CPs. Capturing CP 3 early is crucial. If the enemy is overwhelming, hide in the Garage near CP 3, retake the point when safe, and repeat.
- 3Sniper Strategy (Warpath): Utilize ledges facing CP 3, areas behind signs near CP 3, and vantage points near CPs 2, 4, 1, and 5.
- 4Soldier Strategy (Warpath): Bunny-hopping is useful for reaching the enemy ledge near CP 3 to eliminate Snipers and Sentry Guns (SGs). It also helps reach CPs 1 and 5 quickly. Use scatter grenades to disperse enemies gathered in their base and weapon #5 near CP 3 to maintain control.
- 5Demoman Strategy (Warpath): Blow the collapsed entrance to the enemy base under the bridge with CP 3. Use scatter grenades to disperse enemies and weapon #5 near CP 3.
- 6Spy Strategy (Warpath): Disguise to capture CPs. A key tactic is to feign death (pretend to die) outside CPs 1 or 5, then move in for the kill. Avoid feigning death inside the enemy base unless teammates are capturing other points quickly, as opponents may search for you. Prioritize taking out SGs.
- 7Engineer Strategy (Warpath): Build SGs on top of buildings, in entrances to CPs 2 and 4, under ledges near CP 3, and inside buildings near CPs 2 and 4. Utilize EMP grenades upon respawn (be brought back to life at a checkpoint after death).
- 8Avanti Map (Attackers): The goal is to capture a series of four points. Offense and defense switch roles after a round.
- 9Scout Strategy (Avanti Offense): Scouts are less effective due to confined, linear combat and prevalent SGs. Medics are preferred for speed.
- 10Sniper Strategy (Avanti Offense): Position yourself to kill enemy Snipers and SGs.
- 11Soldier Strategy (Avanti Offense): Use rockets and grenades to eliminate SGs and Snipers.
- 12Medic Strategy (Avanti Offense): Useful due to speed and the ability to infect (spread a status effect). Use the Super-Nailgun against SGs. Good for capturing points.
- 13Demoman Strategy (Avanti Offense): Blow a hole into the church near CP 3 using a detpack by following the narrow ledge. Grenades are in short supply, limiting effectiveness elsewhere.
- 14Heavy Strategy (Avanti Offense): Use the machine gun to kill SGs, accepting potential deaths.
- 15Spy Strategy (Avanti Offense): Prioritize eliminating SGs, especially within the church (CP 4).
- 16Avanti Map (Defense): Prevent attackers from capturing points.
- 17Sniper Strategy (Avanti Defense): Use balconies facing CP 2 for a view of the gates. Snipe through the church window (near CP 3). Utilize an overhang near CP 3 (with assistance) or a similar ledge below CP 2 for vantage points. A narrow ledge near CP 3 offers a view of an attacker jump-off point.
Tips
- On Warpath, hiding in the Garage near CP 3 can be an effective defensive tactic for a Scout.
- Bunny-hopping is useful on Warpath for quick movement and reaching advantageous positions.
- On Avanti, Medics are recommended for offense due to their speed and infection ability.
- On Avanti defense, Snipers have numerous vantage points on balconies and ledges.
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