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2. System
Teenage Mutant Ninja Turtles: Shredder's Revenge

2. System

Learn the essential controls and advanced techniques for Teenage Mutant Ninja Turtles: Shredder's Revenge, including jumps, attacks, combos, and special moves.

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Learn the essential controls and advanced techniques for Teenage Mutant Ninja Turtles: Shredder's Revenge, including jumps, attacks, combos, and special moves.

This section details the basic and advanced control inputs for Teenage Mutant Ninja Turtles: Shredder's Revenge, covering movement, attacks, and special maneuvers.

ActionButton
JumpJ (use d-pad to guide jump)
Dive AttackA (can use b/f with A to guide maneuver)
Cancel To Rising AttackA+J before the peak of your jump
Super JumpA, A (use d-pad to guide jump)
Somersault AttackA (can use b/f with A to guide initial direction)
Rising AttackA+J (helpful for flying enemies and counter-attacks)
Super Dive Attack CancelPress S at the peak of your Rising Attack (Level 3 required, consumes 1 Ninja Power stock, invulnerable)
Method 2 Rising AttackHold A, then tap u before Heavy Swing activates
Rising Attack CancelA+J after basic chain combo, Dive Kick, Charging Attack, or Flying Attack
Runf, f (hold f) (hold uf/df to slightly guide run)
Charging AttackA
Sliding AttackJ
Sidestep CancelHold u/d while running (allows repositioning after a Run Cancel)
Turn Around Cancelb
Run CancelTap f, f out of basic chain combo, Dive Kick, or Charging Attack (can be used after a launch to hit airborne enemies)
Heavy SwingHold A, then release (1.5 seconds for maximum power, indicated by a gleam)
Quick Heavy SwingHold A from the last basic chain combo
TauntR1 (finishing uninterrupted grants 1 Ninja Power stock)
BackflipB (can use b/f with B to guide maneuver, invulnerable briefly)
Flying AttackA (use between basic chain combo hits to reset and loop)
Quick Heavy Swing (from Flying Attack)Hold A when Flying Attack hits an enemy successfully
Escape RollB when hit (can use b/f with B to guide maneuver, invulnerable briefly)
Wakeup RollB when knocked down (can use b/f with B to guide maneuver, invulnerable briefly)
Escape Grab From EnemyB when grabbed
Quick StandA when knocked down
Send Object FlyingStrike object with an attack (works on fire hydrants, cameras, etc.)
Deflect Enemy ProjectileTime an attack to hit enemy projectile just as it reaches you (works on physical projectiles only)

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