Master the basic moves in Teenage Mutant Ninja Turtles: Shredder's Revenge! Learn combos like Short Nunchaku Swing, Step Nunchaku Flick, and Backflip for effective combat.
This guide details the basic moves and their follow-up attacks for Teenage Mutant Ninja Turtles: Shredder's Revenge. Button prompts are based on a standard controller layout.
| Move | Button Input | Notes |
|---|---|---|
| Short Nunchaku Swing | A | STUNS |
| Back Kick (from Short Nunchaku Swing) | b + A when enemy is behind you | Requires Short Nunchaku Swing to hit; SHORT FLYBACK |
| Pull Back Nunchaku | A | Requires Short Nunchaku Swing to hit; STUNS |
| Back Kick (from Pull Back Nunchaku) | b + A when enemy is behind you | Requires Pull Back Nunchaku to hit; SHORT FLYBACK |
| Head Bonk (from Pull Back Nunchaku) | A | Requires Pull Back Nunchaku to hit; SHORT BOUND |
| Back Kick (from Head Bonk) | b + A when enemy is behind you | Requires Head Bonk to hit; SHORT FLYBACK |
| Up Swing (from Head Bonk) | A | Requires Head Bonk to hit; FAR LAUNCH |
| Back Kick (from Up Swing) | b + A when enemy is behind you | Requires Up Swing to hit; SHORT FLYBACK |
| Quick Heavy Swing (from Up Swing) | Hold A from previous maneuver (Up Swing) as it hits | Reaches maximum power swing with a shorter hold time; FAR FLYBACK |
| Step Nunchaku Flick | any direction + A | STUNS |
| Back Kick (from Step Nunchaku Flick) | b + A when enemy is behind you | Requires Step Nunchaku Flick to hit; SHORT FLYBACK |
| Pull Back Nunchaku (from Step Nunchaku Flick) | A | Requires Step Nunchaku Flick to hit; STUNS |
| Back Kick (from Pull Back Nunchaku after Step Nunchaku Flick) | b + A when enemy is behind you | Requires Pull Back Nunchaku to hit; SHORT FLYBACK |
| Head Bonk (from Pull Back Nunchaku after Step Nunchaku Flick) | A | Requires Pull Back Nunchaku to hit; SHORT BOUND |
| Back Kick (from Head Bonk after Pull Back Nunchaku) | b + A when enemy is behind you | Requires Head Bonk to hit; SHORT FLYBACK |
| Up Swing (from Head Bonk after Pull Back Nunchaku) | A | Requires Head Bonk to hit; FAR LAUNCH |
| Back Kick (from Up Swing after Head Bonk) | b + A when enemy is behind you | Requires Up Swing to hit; SHORT FLYBACK |
| Quick Heavy Swing (from Up Swing after Head Bonk) | Hold A from previous maneuver (Up Swing) as it hits | Reaches maximum power swing with a shorter hold time; FAR FLYBACK |
| Backflip | B | Can use b/f with B to guide maneuver; invulnerable for a second |
| Flying Headbutt (from Backflip) | A | STUNS |
| Quick Heavy Swing (from Flying Headbutt) | hold A from previous motion when Flying Headbutt hits an enemy/object successfully | Reaches maximum power swing with a shorter hold time; FAR FLYBACK |
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