Discover essential tips for The Alters, focusing on resource hotspots, mining expeditions, base building, time management, and keeping your Alters happy to ensure survival and escape.
The Alters is a complex game with many moving parts, including time management, resource gathering, and crafting. While in-game tutorials exist, it's easy to feel overwhelmed. Your primary objective is to escape the planet before the sun rises, which requires careful time management to complete tasks without becoming exhausted. The evacuation process involves refueling your base, manufacturing equipment, and securing enough food and rations.
This guide covers crucial elements to help you get started:
- Base Building Tips: Learn how to place and manage modules, considering space and base mass.
- Base Mass: Understand how module additions affect fuel consumption and how to manage your Organics Tank.
- Tiredness and Exhaustion: Manage your character's energy to avoid exhaustion and ensure timely task completion.
- Crafting: Details on using the Workshop, Kitchen, Greenhouse, and Refinery, including recipes and materials.
- Alters Are Key!: Strategies for keeping your Alters happy to prevent negative consequences.
Base Building Tips
Access the base building menu via the Command Center terminal. Modules must be placed adjacent to existing ones. Green highlights indicate valid placement spots. Ensure sufficient storage and manage base mass to allow for travel.
Modules can be moved or swapped using the Left Mouse Button (LMB) and deleted with the Right Mouse Button (RMB), though some are immovable.
Base Mass
Each module increases base weight, requiring more Fuel (organics) for travel. Upgrade storage and the Organics Tank to meet journey demands. Use your Scanner to find Organics deposits and connect them via Mining Outposts and Pylons.
Tiredness and Exhaustion
All actions consume energy. Monitor your Energy Bar to avoid becoming tired, which slows task completion. Exhaustion bleeds into the next day, reducing available awake time. Careful time management is critical for completing tasks and evacuating.
Crafting
Crafting is managed through the Workshop Queue via the “TAB” key and “Production” menu. Select the workshop, then the item to craft. Actual crafting occurs at the designated Workbench (e.g., Kitchen Workbench) using the “E” key. Crafting consumes significant energy.
Workshop Recipes
| Item | Materials | Description |
| Mining Outpost | x30 Metals | Extracts resources from deposits; requires Pylons to connect to base. |
| Pylon Component Package x3 | x30 Metals | Used to build Pylons for connecting outposts. |
| Suit Battery | x40 Organics | Recharges suit while exploring; single-use. |
| Drill Cartridge | x20 Metals | Melts rock formations; one cartridge per use. |
| Repair Kit | x10 Metals | Repairs base malfunctions; must be in stock for maintenance workers. |
| Radiation Filter | x10 Metals, x40 Organics | Powers the Radiation Barrier; lasts one day. |
| Qbit Chip | x20 Metals, x20 Minerals, x1 Damaged Chip | Upgrades the Quantum Computer for more Alters and research. |
Kitchen Recipes
| Item | Materials | Description |
| Mush | x5 Organics | Basic, unappetizing meal providing nutrition. |
| Cooked Meal | x1 Raw Food | High-quality, tasty meal; requires Raw Food from Greenhouse. |
Greenhouse Recipes
| Item | Materials | Description |
| Raw Food | x10 Organics | Used for high-quality meals in the Kitchen. |
| Raw Food Package x10 | x50 Organics | Takes longer but uses less Organics than Raw Food for meals. |
Refinery Recipes
| Item | Materials | Description |
| Metals and Organics | x5 Enriched Metals | Refines Enriched Metals; surplus Organics lost if tank is full. |
Alters Are Key!
Alters are alternate versions of yourself with different life paths. Keeping them happy is crucial, as their mood, health, and event logs indicate their well-being. Unhappy Alters can become dangerous. Prioritize High-Quality Meals and build the Social Room early. Engage in activities like Beerbong and watching movies to maintain their happiness.
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