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The Sunken Metropolis — The Alters Walkthrough
The Alters

The Sunken Metropolis — The Alters Walkthrough

Navigate the early challenges of The Alters with our comprehensive walkthrough. Learn resource gathering, base building, and survival tips for the Prologue.

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The Sunken Metropolis — The Alters Walkthrough

Navigate the early challenges of The Alters with our comprehensive walkthrough. Learn resource gathering, base building, and survival tips for the Prologue.

Walkthrough
  1. 1
    Day 1: Make It To The Base
    • Follow linear path, find Captain's pod.
  2. 2
    Reach the base and interact with the elevator.
  3. 3
    Go to the Communication Room, speak to Earth.
  4. 4
    Visit Captain's Cabin, read logs, learn basic mechanics.
  5. 5
    End the day by interacting with the bed (E key).
  6. 6
    Day 2: Collecting Resources to Survive
    • Exit the base through the Airlock.
  7. 7
    Gather Metals from orange glowing rocks.
  8. 8
    Locate Organics indicated by blue smoke (left of ship, toward cave, look up/right).
  9. 9
    Return to base, build a Workshop via the Base Building Console in the Command Center.
  10. 10
    In the Workshop, craft a Scanner using the left panel and conveyor belt.
  11. 11
    Exit base, find cargo pod near a parachute on a cliffside (to the right of the Organics area). Loot items.
  12. 12
    Find another cargo pod with a Multitool by running in the opposite direction of the first pod.
  13. 13
    Head left of the cliff to find the Organics deposit through a cave.
  14. 14
    Locate the glowing Spire, interact to extract Rapidium.
  15. 15
    Find the Organics deposits path to the left of the Spire.
  16. 16
    Place Scanners to find the best mining spot for Organics.
  17. 17
    Place a Mining Outpost at the indicated spot.
  18. 18
    Connect the Mining Outpost to the base using Pylons.
  19. 19
    Return to the Communication Room, contact Earth.
  20. 20
    Build a "Womb" module as per the new task.
  21. 21
    Interact with the Womb to get a Sheep.
  22. 22
    Speak to Earth one last time in the Communication Room.
  23. 23
    Go to Captain's Cabin and sleep.
  24. 24
    Day 3: Gather the New Resources To Leave
    • Fast travel to the Mining Outpost from the Airlock.
  25. 25
    Mine Organics to fill the tank (check storage via TAB key).
  26. 26
    Return to base (run or fast travel from Mining Outpost panel).
  27. 27
    Go to Captain's Cabin and sleep. Warning: Radiation Storm starts at 22:00; return to base before then.
  28. 28
    Day 4: Move On To The Next Act
    • Go to the Command Center and interact with the Building Console.
  29. 29
    Build a Kitchen module.
  30. 30
    In the Kitchen, craft at least 6 Mush meals.
  31. 31
    Check Organics levels in the Command Room (far right panel).
  32. 32
    If enough Organics are collected, you can leave.
  33. 33
    Ensure you have explored the area thoroughly, as you cannot return.
  34. 34
    In the Command Center, select the option to move the base to proceed to the next Act/Chapter.
Tips
  • Always be mindful of the time and the approaching Radiation Storm at 22:00.
  • Explore thoroughly before moving the base, as the area is not revisit-able.
  • Utilize fast travel options to save time when gathering resources.
  • Familiarize yourself with the Base Building Console and crafting mechanics early on.

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