Skip to content
2. Walkthrough
The Elder Scrolls IV: Oblivion

2. Walkthrough

Learn how to pick the perfect race and sex for your character in The Elder Scrolls IV: Oblivion. Explore starting stats and skill bonuses for each race.

By ···10 min read·Multi-source verified
1 reading this guide  

Learn how to pick the perfect race and sex for your character in The Elder Scrolls IV: Oblivion. Explore starting stats and skill bonuses for each race.

Before beginning a game you should read your Oblivion game manual to understand key parts to playing Oblivion. Pay close attention to pages 16-27. Now you are ready to start the game. Start thinking about what kind of character you want to be as you play through Oblivion. The key to successfully playing Oblivion is choosing the right 7 major skills for your character and their race. The major skills will start off at 25 points instead of 5, like the rest of the skills. Also the only way to level up your character is with the major skills only and not the minor skills.

Once you start the game you will see a short cut scene and then be brought through a castle doorway to meet your character in the Character Creation Screen. You must now name the character, then pick which gender and race you would like to be by picking the Race option.

Depending on whether you choose Male or Female along with which race you choose, your character will have different default stats to go along with them but the Specials and Skill bonuses will remain the same. The following is a list of what each type gives you:

RaceMFMFMFMFMFMF
Imperial4040404030403030403040405050
Khajiit4030404030305050404030405050
Nord5050303030404040404050405050
Orc4545304050453535303050505050
Redguard5040303030304040404050505050
Wood Elf3030404030304040505040305050
Argonian4040405030405040504030305050
Breton4030505050503030304030305050
Dark Elf4040404030304040505040305050
High Elf3030505040404040304040305050
SpecialsSkill Bonuses
Imperial - Absorb Fatigue (magnitude 100, once a day)Blade +5, Blunt +5
Charm (magnitude 30, once a day)Hand-to-Hand +5, Mercantile +10, Speechcraft +10
Khajiit - Demoralize (magnitude 100, once a day)Acrobatics +10, Athletics +5, Blade +5, Sneak +5, Security +5, Hand-to-Hand +10, Light Armor +5
Night-Eye (duration 30, once a day)
Nord - Frost Damage (touch, magnitude 50, once a day)Armorer +5, Blade +5, Block +5, Blunt +10, Heavy Armor +10, Restoration +5
Shield (magnitude 30, duration 60, once a day)
Resist Frost (magnitude 50, once a day)
Orc - Berserk (Fortify Health 20, Fortify Fatigue 200, Fortify Strength 50, Drain Agility 100; duration 60, once a day)Armorer +10, Block +10, Blunt +10, Hand-to-Hand +5, Heavy Armor +10
Resist Magicka (magnitude 25)
Redguard - Adrenaline Rush (Fortify Agility 50, Fortify Speed 50, Fortify Strength 50, Fortify Endurance 50, Fortify Health 25; duration 60)Athletics +10, Blade +10, Blunt +10, Light Armor +5, Heavy Armor +5, Mercantile +5
Resist Poison (magnitude 75)
Resist Disease (magnitude 75)
Wood Elf - Command Creature (magnitude 20, duration 60, once a day)Acrobatics +5, Alchemy +10, Alteration +5, Light Armor +5, Marksman +10, Sneak +10
Resist Disease (magnitude 75)
Argonian - Resist Disease (magnitude 75)

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content