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|       | Attribute/Skill Bonus | Resistance to Weapon |     Ability Gained   |
The Elder Scrolls IV: Oblivion

| | Attribute/Skill Bonus | Resistance to Weapon | Ability Gained |

Master Oblivion's skills! Learn how attributes like Strength and Agility grant bonuses, how to gain abilities, and understand major vs. minor skills for character progression.

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Master Oblivion's skills! Learn how attributes like Strength and Agility grant bonuses, how to gain abilities, and understand major vs. minor skills for character progression.

Alright, let's talk about skills in Oblivion. Think of them as your character's core competencies. Each skill is tied to one of the main attributes, and getting better at a skill can actually boost that attribute over time, especially if it's a major skill you picked at character creation. This is super important for leveling up your character effectively. There are 21 skills in total, broken down into three categories: Combat Arts, Magic Arts, and Stealth Arts. Each category is governed by specific attributes. For example, Combat Arts are linked to Strength, Endurance, and Speed. Magic Arts rely on Willpower, Intelligence, and Personality. And Stealth Arts are tied to Agility, Speed, and Personality. You'll see how this all shakes out in the table below. | | | | | --- | --- | --- | | Combat Arts
* * *
Strength "Strength (Oblivion)")
- [Blade](https://elderscrolls.fandom.com/wiki/Blade "Blade")
- [Blunt](https://elderscrolls.fandom.com/wiki/Blunt "Blunt")
- Hand to Hand "Hand-to-Hand (Oblivion)")
Endurance "Endurance (Oblivion)")
- Armorer "Armorer (Oblivion)")
- Block "Block (Oblivion)")
- Heavy Armor "Heavy Armor (Oblivion)")
Speed "Speed (Oblivion)")
- Athletics "Athletics (Oblivion)") | Magic Arts
* * *
Willpower "Willpower (Oblivion)")
- Alteration "Alteration (Oblivion)")
- Destruction "Destruction (Oblivion)")
- Restoration "Restoration (Oblivion)")
Intelligence "Intelligence (Oblivion)")
- Alchemy "Alchemy (Oblivion)")
- Conjuration "Conjuration (Oblivion)")
- Mysticism "Mysticism (Oblivion)")
Personality "Personality (Oblivion)")
- Illusion "Illusion (Oblivion)") | Stealth Arts
* * *
Agility "Agility (Oblivion)")
- Security "Security (Oblivion)")
- Sneak "Sneak (Oblivion)")
- Marksman "Marksman (Oblivion)")
Speed "Speed (Oblivion)")
- Acrobatics "Acrobatics (Oblivion)")
- Light Armor "Light Armor (Oblivion)")
Personality "Personality (Oblivion)")
- Mercantile "Mercantile (Oblivion)")
- Speechcraft "Speechcraft (Oblivion)") | As you use skills, they'll increase. When a skill hits certain milestones (0-24 is Novice, 25-49 is Apprentice, 50-74 is Journeyman, 75-99 is Expert, and 100 is Master), you'll unlock a Skill Perk. These perks can give you passive bonuses, new attacks, or just make that skill even better. Be aware though, you can't use temporary boosts like potions or constant effect items to reach these ranks; you've gotta earn them the old-fashioned way! Remember, choosing your seven major skills during character creation is a big deal. They start at level 25 instead of 5, and leveling them up contributes directly to your character's overall level. Minor skills still help with attribute multipliers when leveling, but they won't boost your character level as directly. So, choose wisely based on the kind of character you want to play!

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