Complete Part 10 of The Incredible Hulk: Ultimate Destruction, including the training simulator and the Man On The Run mission. Learn how to get Steel Fists.
Walkthrough
- 1In the training simulator, collect all orbs to earn a Comic Book and unlock the Steel Fists weaponization special move.
- 2To use Steel Fists, pick up a small vehicle like a jeep, wrecked car, or air conditioner and press the special attack buttons.
- 3Your punches will deal more damage and can break tank armor while Steel Fists are active. You cannot grab objects while wearing them, but you can throw them.
- 4Defeat the Bradley tanks using Steel Fists, by throwing their shattered bodies as projectiles, or by smashing them with other picked-up objects. Charge attacks are less effective.
- 5Smash the soldiers and Bradleys.
- 6Enter the tunnel, marked on your (minimap (the small circular map in the bottom-left corner of your screen) - a small map displayed on your HUD (heads-up display — the on-screen icons showing health, ammo and the minimap), showing your immediate surroundings and objectives), as a green circle to exit the simulation.
- 7Grab the Comic Book located directly in front of the tunnel.
- 8You can return to this training simulator later by activating a move tutorial in the Buy Menu, accessible from the Main Menu.
- 9After saving your game, the Prologue Part 2: Man On The Run begins.
- 10Bruce Banner is in a cabin, talking to Dr. Leonard Samson via video-phone.
- 11Emil Blonsky and General Ross are gathering troops to find Bruce.
- 12Missile Soldiers and regular Soldiers attack the cabin.
- 13Grab green orbs to increase your (power/life - represented by a green bar in the top left corner of the HUD).
- 14Use trees and telephone poles as clubs, or pick up the Soldiers' jeep and Bruce's blue pickup truck to create Steel Fists.
- 15As you move forward, destroy the incoming Huey and its troops.
- 16Smash rock pillars for boulders to use as projectiles.
- 17Destroy the Abrams tank using heavy objects like Steel Fists, clubs, charged attacks, or projectiles.
- 18The destroyed Abrams tank body and turret can be used as weapons.
- 19Destroy all Missile Soldiers protecting the green circle objective, which is a (Jump Marker - an icon Hulk can use to escape areas and travel great distances).
- 20After using the Jump Marker to escape, the Prologue concludes.
- 21A (cutscene (a non-interactive cinematic the game plays automatically) - an in-game cinematic that advances the story) shows Blonsky injured by a radioactive energy device from Banner's cabin.
- 22Bruce flees to Dr. Samson's hideout at an old church and expresses fear of losing control of the Hulk.
- 23Samson gives Bruce a device he invented.
- 24Save your game to proceed to Chapter 1: The Enemy Within.
Tips
- If you miss any Comic Books in the training simulator, you can return later via the Buy Menu's move tutorials.
- Enemy radio transmissions can be heard and seen on screen if captions are enabled.
- Abrams tanks cannot be damaged by normal attacks; use heavy objects or special moves.
- Jump Markers are crucial for escaping areas and traveling long distances.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content