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Part 10
The Incredible Hulk: Ultimate Destruction

Part 10

Complete Part 10 of The Incredible Hulk: Ultimate Destruction, including the training simulator and the Man On The Run mission. Learn how to get Steel Fists.

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Complete Part 10 of The Incredible Hulk: Ultimate Destruction, including the training simulator and the Man On The Run mission. Learn how to get Steel Fists.

Walkthrough
  1. 1
    In the training simulator, collect all orbs to earn a Comic Book and unlock the Steel Fists weaponization special move.
  2. 2
    To use Steel Fists, pick up a small vehicle like a jeep, wrecked car, or air conditioner and press the special attack buttons.
  3. 3
    Your punches will deal more damage and can break tank armor while Steel Fists are active. You cannot grab objects while wearing them, but you can throw them.
  4. 4
    Defeat the Bradley tanks using Steel Fists, by throwing their shattered bodies as projectiles, or by smashing them with other picked-up objects. Charge attacks are less effective.
  5. 5
    Smash the soldiers and Bradleys.
  6. 6
    Enter the tunnel, marked on your (minimap (the small circular map in the bottom-left corner of your screen) - a small map displayed on your HUD (heads-up display — the on-screen icons showing health, ammo and the minimap), showing your immediate surroundings and objectives), as a green circle to exit the simulation.
  7. 7
    Grab the Comic Book located directly in front of the tunnel.
  8. 8
    You can return to this training simulator later by activating a move tutorial in the Buy Menu, accessible from the Main Menu.
  9. 9
    After saving your game, the Prologue Part 2: Man On The Run begins.
  10. 10
    Bruce Banner is in a cabin, talking to Dr. Leonard Samson via video-phone.
  11. 11
    Emil Blonsky and General Ross are gathering troops to find Bruce.
  12. 12
    Missile Soldiers and regular Soldiers attack the cabin.
  13. 13
    Grab green orbs to increase your (power/life - represented by a green bar in the top left corner of the HUD).
  14. 14
    Use trees and telephone poles as clubs, or pick up the Soldiers' jeep and Bruce's blue pickup truck to create Steel Fists.
  15. 15
    As you move forward, destroy the incoming Huey and its troops.
  16. 16
    Smash rock pillars for boulders to use as projectiles.
  17. 17
    Destroy the Abrams tank using heavy objects like Steel Fists, clubs, charged attacks, or projectiles.
  18. 18
    The destroyed Abrams tank body and turret can be used as weapons.
  19. 19
    Destroy all Missile Soldiers protecting the green circle objective, which is a (Jump Marker - an icon Hulk can use to escape areas and travel great distances).
  20. 20
    After using the Jump Marker to escape, the Prologue concludes.
  21. 21
    A (cutscene (a non-interactive cinematic the game plays automatically) - an in-game cinematic that advances the story) shows Blonsky injured by a radioactive energy device from Banner's cabin.
  22. 22
    Bruce flees to Dr. Samson's hideout at an old church and expresses fear of losing control of the Hulk.
  23. 23
    Samson gives Bruce a device he invented.
  24. 24
    Save your game to proceed to Chapter 1: The Enemy Within.
Tips
  • If you miss any Comic Books in the training simulator, you can return later via the Buy Menu's move tutorials.
  • Enemy radio transmissions can be heard and seen on screen if captions are enabled.
  • Abrams tanks cannot be damaged by normal attacks; use heavy objects or special moves.
  • Jump Markers are crucial for escaping areas and traveling long distances.

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