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Part 20
The Incredible Hulk: Ultimate Destruction

Part 20

Defeat the Destroyer and learn about Mercy in The Incredible Hulk: Ultimate Destruction Part 20. New moves like Air Enemy Grapple are available.

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Defeat the Destroyer and learn about Mercy in The Incredible Hulk: Ultimate Destruction Part 20. New moves like Air Enemy Grapple are available.

Walkthrough
  1. 1
    To defeat the Destroyer, flank it to avoid its laser sweeps and punches.
  2. 2
    Jump and weave along the wall when it fires missiles.
  3. 3
    Avoid going toe-to-toe, as its pile drivers and grab combos are dangerous.
  4. 4
    Stay away from it when it lands to avoid the shockwave.
  5. 5
    Stay above or below the Destroyer to better dodge its lasers.
  6. 6
    Use combos on the Destroyer and then jump aside.
  7. 7
    Pick up and throw objects at the Destroyer, targeting the missile packs on its shoulders to deny Jenkins his most powerful weapon.
  8. 8
    On your first playthrough, the Destroyer is too big to grab.
  9. 9
    Continue damaging the Destroyer, ignoring its smoking appearance as it does not impair combat ability.
  10. 10
    Repeat hit-and-run attacks and grab green orbs as needed.
  11. 11
    After the Destroyer topples, Hulk will leap onto its body and smash Jenkins, then escape before Ross's troops can locate him.
  12. 12
    Mission Complete.
  13. 13
    Begin Chapter 3: No Mercy, returning to the City where Division Soldiers have replaced Police patrols on streets and rooftops.
  14. 14
    Watch out for Abrams and Bradley tanks on the streets, often at major intersections.
  15. 15
    The response team in the City now includes Hulkbuster Infantry units; in the Badlands, it remains Comanches.
  16. 16
    Read the text recap to learn that Blonsky's psychosis is worsening, Bruce Banner's inner battle with Devil Hulk is escalating, the Division has infiltrated the City, and time is running out to finish your machine.
  17. 17
    Learn the identity of the woman near Blonsky: Mercy, a powerful gamma mutant allied with the Division, who is a psionic with telekinesis and teleportation skills.
  18. 18
    A tracking device is implanted in Mercy's body.
  19. 19
    Read Blonsky Files in the Church for more information on Mercy's capabilities and Blonsky's concerns about her loyalty.
  20. 20
    Find design specs for a new Hulkbuster called the Combat Warden, described as "unassailable" with heavier armaments, upgraded armor and flight/charge power, and quicker interfaces.
  21. 21
    Check the Buy Menu for new moves.
  22. 22
    Purchase and practice Air Enemy Grapple to grab flying foes in the air.
  23. 23
    Purchase and practice Cyclone Skyjack to instantly down any aircraft by grabbing onto it.
  24. 24
    Use targeting aircraft and then moving towards them with a jumping Air Strike to set up Cyclone Skyjack.
  25. 25
    Purchase Spear Impale, a great Club Move.
  26. 26
    Purchase and master Dashing Uppercut, an Air Combo starter that can knock Hulkbusters and light tanks into the air.
  27. 27
    Purchase Shield Grind to turn your Shield into a ground surfboard for fast travel and increased momentum, allowing you to wreck tanks.
  28. 28
    Be careful not to hit buildings or take too much damage while Shield Grinding to avoid falling off.
  29. 29
    Get the Shield Grind Kick upgrade to quickly exit your board and damage ground formations.
  30. 30
    Purchase Bowling to weaponize large round objects (gas station ball, hamburger signs, boulders) into a giant ball to damage enemies in a line.
  31. 31
    Purchase Gamma Quake to seriously damage any grappled Hulkbuster.
  32. 32
    Purchase Floor Kick to damage prone enemies, useful in combos against knocked-down Hulkbusters.
  33. 33
    Purchase Elbow Drop, a powerful move that requires running up a high wall first and deals significant damage to bunched-up enemies.
  34. 34
    Purchase Hitchhike to grab large foes like the Destroyer.
Tips
  • The Destroyer's shockwave when hitting the ground can knock you down.
  • Hitting the mech with combos and then jumping aside is an effective tactic.
  • Taking out the Destroyer's shoulder missile packs denies Jenkins his most powerful weapon.
  • The general number of vehicles and pedestrians on the City streets is unchanged, but expect a heavier undercurrent of fear.
  • Missions in Chapter 3 will test your combat and movement abilities more than previous ones.
  • Combat Warden armaments are heavier than basic Infantry units, with upgraded armor and flight/charge power capacity.
  • Cyclone Skyjack is very useful if Comanches have been giving you trouble.
  • Shield Grind's momentum is greatly increased, causing far more damage to objects you run into than an ordinary charge.
  • Elbow Drop's damage increases with height.

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