Discover all items in The Talos Principle: Reawakened, including Connectors, Hexahedrons, Fans, Recorders, Axes, Platforms, and more. Learn their strategies and puzzle applications.
Below you will find a description of all the items located within The Talos Principle. Items that are utilized in puzzle solutions will have applicable strategies.
Unlockable Items
| Item | Unlock Location | Description | Strategies |
| Connector | World A | The connector is the heart and soul of so many puzzles in Talos. Quite simply, the connector is used to connect beams from a transmitter and send that beam to a receiver. Connectors can be used in long strings in order to direct a beam around complex geometry. | There is no limit (or at least any I have encountered) to the number of targets a connector can link to. Use this strategy to unlock multiple energy gates with a single connector. However, only a single color beam can go through a single connector. While targeting objects, but before placing the connectors, small icons will show up at the bottom of the HUD for each object. If the icon is gray, the connector does not have direct LoS to the target. If the icon is white, the connector does have LoS. Use these indicators to place the connector in an optimum location to reach multiple targets effectively. |
| Hexahedron | World A | The hexahedron is a box. I think that about covers it. To avoid confusion, I will refer to this item as a "box" everywhere else in the guide. The hexahedron can be used to reach shorter ledges, placed on pressure switches, or other practical uses. | Can be placed on mines and beam blockers to provide an alternate mode of transportation. When using a box to reach a higher ledge, be sure to turn around and pick the box up again. You never know if it will be needed again later in the puzzle. With three or more boxes, you can create complex staircases to reach much taller heights. |
| Fan / Fan Receiver | World B | The fan blows air around, what else needs to be said? Okay, maybe a bit more than that. The fan can be used to blow items upward to reach new heights, or even help you traverse a puzzle quicker. The fan receiver looks like a big square with a bunch of moving gears inside. Certain fans can be enabled/disabled via receivers or pressure plates. | Most fans can be picked up and used as a heavy object to weigh down a pressure switch. If you find a puzzle that seems like you don't have enough items, try using the fan as a weight. It just might be the answer to your problem. While the fan is inactive, place a box on top of the fan and place a connector on top of the box. When the fan is turned back on, it will blow the box and connector to a new height, allowing the connector a much better line of sight. |
| Recorder | World B | The recorder is used to create a duplicate copy of yourself in order to solve solutions. Hit the recorder to start the recording. At this time, you may do anything you like (pick up objects, hit switches, etc). Once complete, return to the recorder to stop. A replay will start immediately of all the things you did. You can use this replay to open doors for you, add connectors, and jump on platforms. | See Recorder Nuances to find strategies and gameplay mechanics related to the recorder. |
| Axe | World C | The axe is used on very few occasions. The most important function of the axe is used to break down the wood barriers in order to unlock the island levels in Worlds A, B, and C. | - |
| Platform | World C | The platform is used in conjunction with the recorder to provide new heights to the puzzle. While holding a platform during a recording, you allow yourself (during replay mode) to stack items, or yourself on top of the platform. Very useful for getting to hard to reach places. | - |
| Messenger | Worlds A,B,C | These are mysterious characters found within the world. By awakening a Messenger, they can provide a clue for any hard ranked puzzle. However, there are only three Messengers in the world and they can only help you once, so use them sparingly. The Messengers are located behind the wooden barricades contained within each world hub. You must first retrieve the axe in World C before reaching the Messengers. | - |
Puzzle Items
| Item | Description | Strategies |
| Beam Blocker | These look very similar to the mine, but are a light gray in color and emit small electrical bolts. These are harmless to the player (will knock you back a few feet if you bump into one), but can get in the way of puzzle solutions. If it crosses a beam along its patrol route, the beam blocker will stop the beam transmission, causing any receivers to completely reset. | Boxes may be placed on top of a beam blocker to assist in solutions. You can use beams from two different angles to target a single receiver. This way the beam blocker can't stop both beams at the same time and maintain a connection to the receiver. |
| Counsel Board | These small boards are located at the beginning of red Sigil (hard) puzzles and are used to provide hints for puzzle solutions. You must unlock Messengers before you can utilize the counsel board in a puzzle (unlocked after reaching World C). However, Messengers are limited, so use hints sparingly. | - |
| Energy Gate | These physical barriers prevent the player, beams, or items from passing through. Energy gates can be disabled by using a jammer, activating a nearby receiver, or activating a linked pressure switch. | - |
| Jammer | This item can be used to disable a wide variety of objects. Beam blockers, mines, energy gates, fans, and turrets can all be targeted to become disabled. | The jammer can be placed on a pressure switch while simultaneously jamming another item in the puzzle, effectively disabling two items at the same time. If more than two jammers are in your possession, or have a connector and a jammer, you can juggle items through the puzzle so that you don't lose anything. See Juggling for more information. |
| Keys / Locked Gate | This is pretty self explanatory. In certain puzzles, you will find a locked gate. The a |
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