Complete walkthrough for Level A-3 in The Talos Principle: Reawakened, covering all Sigils, Stars, and puzzles including 'Stashed for Later', 'Locked Me Up, Swallowed the Key', 'A Bit Tied Up', and 'An Escalating Problem'.
Walkthrough
- 1Stashed for Later (Green Sigil): Proceed ahead, past a disabled mine. At a fork, carefully navigate past a patrolling mine. Take a left, hugging the wall to find keys. Return to the fork, take a right, and use the keys on a locked door to retrieve a jammer. Use this jammer to target the disabled mine. Pick up the first jammer again, avoid mines, enter the courtyard, and disable one turret. Use the second jammer to disable the other turret. Collect the Sigil.
- 2Locked Me Up, Swallowed the Key (Yellow Sigil): Go forward, take a right at the fork, and find a jammer. Use it to disable the energy gate on the left. Continue forward, take the first left, and pick up keys. Return to the disabled energy gate and use the keys to unlock the door to the right. Circle around, pick up the jammer, and return to the fork. Use this jammer to target the turret directly in front of you, collecting the second jammer it guarded. Use both jammers to pass through the energy gate near the turret. Disable the second turret and a final energy gate to collect the Sigil.
- 3A Bit Tied Up (Yellow Sigil): You'll find three jammers: one targeting a turret, one a mine, and one free. Use the free jammer to target the mine from a distance. Pick up the jammer that was targeting the mine and use it to target the turret. Retrieve the jammer that was targeting the turret. Finally, pick up the jammer that was targeting the mine to free it; it will move and destroy the turret. With all three jammers, target the energy gate. Use the juggling technique to disable both turrets, ensuring one jammer is always free. Past the turrets, an energy gate guards a star. Target this gate and collect the star. Collect the Sigil.
- 4An Escalating Problem (Red Sigil): Pick up the first jammer and target the adjacent energy gate. A mine will pass through; pick up the jammer and close the gate to trap the mine. Continue until the next energy gate. Target it, but place the jammer near a ledge. Go through the gate, circle right, and ascend stairs to pick up the jammer from above. Continue up the stairs beyond the energy gate to find two mines in concentric circles. Reach the center, target the energy gate, pick up keys, and exit with the jammer. Unlock the gate at the top of the stairs. Use the jammer to slowly unlock the three energy gates in the mine's path, maintaining a safe distance. Once the final gate is unlocked, the mine will destroy the turret. Collect the Sigil.
Tips
- Star 1: Refer to the solution for 'A Bit Tied Up'.
- Star 2: This star requires deciphering a QR code. Look for numbered pillars with switches. The QR code message, when translated from Hex to ASCII, reveals the date '1969/07/20 20:18'. The solution involves pressing switches VII (7) and XX (20), corresponding to July 20th, the moon landing date, which reveals a hidden staircase to the star.
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