Get answers to common dilemmas in The Wolf Among Us. This FAQ covers crucial choices, The Crooked Man's trial, and Bigby's Fabletown investigations.
Welcome to the FAQ section, where we tackle some of the most common dilemmas and crucial choices you'll face as Bigby Wolf. These insights are designed to help you navigate the moral complexities and investigative challenges of Fabletown, ensuring you're well-equipped for whatever comes your way.
The Crooked Man: Trial, Punishment, and Consequences
The confrontation with the Crooked Man is arguably the most pivotal moment in The Wolf Among Us, with your decisions here having far-reaching implications for Bigby's reputation and the future of Fabletown. Here’s a breakdown of the key choices:
Should I bring the Crooked Man to trial or kill him on the spot?
- Bringing him to trial (Alive): This path emphasizes justice and due process, allowing the Fabletown community to witness the evidence against him. It can solidify your image as a fair, albeit tough, sheriff.
- Killing him immediately: This is a more aggressive, vigilante approach. While it might satisfy some Fables who crave immediate retribution, it can alienate others and reinforce Bigby's "Big Bad Wolf" persona. Some players found this option more "interesting" and "heated" in their playthroughs, suggesting it leads to more immediate and intense reactions from the crowd.
How should I punish the Crooked Man if he's brought to trial?
If you choose to bring the Crooked Man back alive for judgment, you'll be faced with another critical decision regarding his ultimate fate. The primary options are:
- Executing him (e.g., throwing him down the Wishing Well): This is a definitive end to the Crooked Man's reign. One common method chosen by players is to have Bigby "kill the Crooked Man and cut his head off while he sent into the wishing well." This brutal act is often seen as a fitting punishment by those who believe he deserves no mercy for his "evil ways" and the deaths of Faith and Lily. This choice can be seen as Bigby taking justice into his own hands, potentially satisfying the anger of the Fables present.
- Imprisoning him or exiling him: These options are less explored in the immediate context of the final confrontation but represent a more measured approach. While not explicitly shown as a direct action during the trial, choosing to spare his life and allow the community to decide his fate through official channels (even if that means imprisonment or exile) aligns with a more lawful interpretation of Bigby's role.
Strategy Tip: Consider your overarching role-playing goal for Bigby. Do you want him to be a symbol of brutal justice or a reformed, lawful enforcer? Your choice here will heavily influence how the Fables perceive him moving forward.
Georgie and Faith's Death
What should I do about Georgie?
Georgie's involvement in the deaths of Faith and Lily is undeniable. When confronted, you have a choice in how to deal with him:
- Allow Bigby to kill Georgie: Many players choose this, reasoning that Georgie "did in fact do the dirty work by ordering with the Crooked Man to kill Faith and Lilly." This is a moment of raw vengeance, where Bigby's more primal instincts can take over. It provides a sense of immediate closure for his role in the murders.
- Subdue or spare Georgie: While the game heavily pushes towards a violent confrontation, there are moments where you can attempt to de-escalate or simply incapacitate him without a fatal blow. This path is more difficult to achieve and often requires specific dialogue choices and quick-time event successes, but it maintains Bigby's moral high ground, albeit at the cost of immediate satisfaction.
Actionable Step: During the confrontation with Georgie, pay close attention to the dialogue options. Choosing aggressive responses and succeeding in the QTEs will lead to his demise. If you wish to attempt a non-lethal approach, look for options that suggest restraint or interrogation, though be warned, the narrative often steers towards a violent outcome for Georgie.
TJ's Gift to Sarah
Should I accept TJ's gift for Sarah?
Towards the end of the game, TJ offers Bigby a small gift intended for Sarah. This is a minor, yet touching, decision:
- Accept the gift: This shows compassion and a willingness to connect with the more innocent Fables in Fabletown. It's a small gesture that can humanize Bigby. Players often accept it "just to show her the gift," indicating a desire to bring a small piece of comfort to Sarah.
- Decline the gift: This might be chosen by players who want to maintain Bigby's hardened exterior or feel that such a small gesture is irrelevant given the larger events unfolding. However, it doesn't significantly impact the main narrative.
Impact: This choice has minimal impact on the overall plot or major character relationships. It primarily serves as a character moment for Bigby, reflecting his capacity for empathy amidst the grim realities of Fabletown.
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