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Part 11
Total War: Three Kingdoms

Part 11

Learn how to manage public order and income in Total War: Three Kingdoms by adjusting taxes, building wisely, and promoting growth.

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Learn how to manage public order and income in Total War: Three Kingdoms by adjusting taxes, building wisely, and promoting growth.

Walkthrough
  1. 1
    To increase public order, lower taxes. This provides a +30% placation bonus and can offer an additional +5% boost from "Population Boom" if your population growth rate is high enough (seems to be +4% or higher). Lowering taxes also provides a +0.5% population growth boost for each increment it is lowered, though this is effectively removing a penalty when going from very high to high or high to normal tax rates.
  2. 2
    Foster population growth to benefit from the "Population Boom" bonus to public order. Key drivers for population growth include farming upgrades, Town Hall upgrades, low taxes, and high chivalry generals.
  3. 3
    Avoid increasing taxes, as this significantly harms public order.
  4. 4
    Manage religious diversity. Significant minorities or majorities of other religions can severely damage public order. Use priests and basic religious structures to convert populations quickly. Small percentages (1-8%) of another religion have minimal impact unless it is heresy.
  5. 5
    Increase income by reducing corruption (generals assist with this), preventing devastation (caused by enemy armies in your lands), building ports/merchant ports, markets, farming upgrades, establishing trade deals, increasing population, and appointing effective governors.
  6. 6
    Population is key for income, but higher populations can make maintaining growth rate and public order more challenging due to squalor.
  7. 7
    Increase the growth rate through chivalrous governors, improving public health, and building farming upgrades. Trade and low taxes offer a smaller impact (+1% vs. +10% from the former methods). Buildings like Brothels also help.

Building Strategy (Cities):

  • Prioritize Town Hall series, Port/Merchant Port series, and Barracks series for order, income, military readiness, and growth.
  • Town Halls increase public health (+2.5% to population growth).
  • Barracks (at higher levels) add order and recruit gunners.
  • Ports enable navy construction and boost income and growth rate.
  • If landlocked, focus on roads, and then choose between Siege Weapons & Cannons, Markets, or Farms.
  • Avoid Smiths in cities as their units do not require armor.
  • Always improve walls as soon as possible.
  • If a city has a majority of another religion, prioritize religious structures.

Building Strategy (Castles):

  • Upgrade the Castle itself first to recruit most good melee infantry/cavalry.
  • Prioritize Smiths, aiming for a Swordsmiths' Guild by recruiting many melee infantry units. A Master's Guild is sufficient.
  • Castles are the primary location for missile units; consider range upgrades.
  • Once gunpowder is developed, cities can recruit gunners, often replacing missile units (except for the Byzantines). Consider converting less developed castles to cities for better income and unit recruitment.

Forts and Watchtowers:

  • Generals can build forts (cost 500 gold) which act as a wooden pallisade around their troops. They can be used to contain bad governors or deal with bandits.
  • Watchtowers (cost 200 gold) can be built anywhere in your lands and provide a large line of sight. They cannot be destroyed but are captured if an enemy takes the settlement.
  • Both forts and watchtowers are built using the general's construction menu.

Overall Strategy:

  • Specialize settlements. Not every settlement needs to recruit all unit types.
  • Some cities should focus on being money makers (replace Barracks with mines/markets/roads).
  • Some castles can focus on infantry.
Tips
  • Lowering taxes is the easiest way to increase public order.
  • High chivalry generals contribute to both population growth and public order.
  • Religious conversion is crucial for maintaining public order in diverse regions.
  • Consider converting castles to cities once gunpowder units are available.

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