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Part 24
Total War: Three Kingdoms

Part 24

Milan and Sicily strategies for Total War: Three Kingdoms, including unit comparisons and starting goals. Learn how to hold 15 regions and eliminate Venice.

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Milan and Sicily strategies for Total War: Three Kingdoms, including unit comparisons and starting goals. Learn how to hold 15 regions and eliminate Venice.

Walkthrough
  1. 1
    Milan Strategy: Milan starts with Genoa and Milan (Capital). Their goals are to Short - Hold 15 Regions, Eliminate Venice, Eliminate HRE, and Long - Hold 45 Regions, Including Constantinople. Milan has access to banks (increased trade) and Art Houses. Art Houses at Level 1 provide +5% Public order from happiness, and at Level 2 provide +10% Public order from happiness and +5% Public Health. Milan's army is similar to Venice's but lacks Venetian Heavy Infantry and Venetian Archers, though they have better crossbow units and slightly better cavalry. They share the Monster Ribault but lack the Galleass. Milanese infantry includes Italian Militia and Italian Spear Militia. Milan has excellent missile units like Genoese Crossbows and their militia counterpart, and also has access to musketeers. Milan does not get the Basilisk but gets the Monster Ribault and the Culverin. Milanese cavalry includes the Famiglia Ducale, and options like Hospitaller or Templar Knights. Milan starts with no Castles but can acquire Corsica and Sardinia. Prioritize capturing Florence and other Italian cities first. Ignore Naples initially to avoid war with Venice, the HRE, and Sicily simultaneously. Aim to take over Venice and nearby rebel territories (including in France) before engaging the HRE. The HRE and Sicily should be your next targets, followed by France. After France, the Byzantines are a good choice to secure Constantinople. Seek alliances with Spain/Portugal and Hungary, and consider Poland and The Turks.
  2. 2
    Sicily Strategy: Sicily starts with no specific regions mentioned but has goals to Short - Hold 15 Regions, Eliminate Venice, Eliminate Milan, and Long - Standard Catholic. Sicily has access to Art Houses. Art Houses at Level 1 provide +5% Public order from happiness, and at Level 2 provide +10% Public order from happiness and +5% Public Health. Sicily's units are more akin to France and England than Venice or Milan. Their Norman Knights are excellent cavalry, easily recruited and superior to Feudal Knights. Sicily has strong Italian Militias, Italian Men At Arms, and Broken Lances. Dismounted Norman Knights replace Dismounted Feudal Knights. Sicily lacks Musketeers and Genoese Crossbow units but has Muslim Archers. Sicily lacks the Monster Ribault and trades the Culverin's capabilities.
Tips
  • Milan's Genoese Crossbows and their militia counterparts are excellent for both ranged combat and as free garrison units, capable of holding their own in melee.
  • Consider using the Culverin unit for Milan to quickly break down walls before enemy units can react.
  • Sicily's Norman Knights are a significant advantage, offering superior cavalry that can be recruited readily.
  • When playing as Milan, securing the Italian cities before engaging the HRE is a crucial early-game step.
  • For Sicily, focusing on eliminating Venice and Milan is key to achieving their short-term goals.

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