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Unicorn Overlord

Item Tables

Unicorn Overlord item tables for Swords and Axes, detailing Phys Atk, Mag Atk, Effects, Skills, and Equip Limits.

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Unicorn Overlord item tables for Swords and Axes, detailing Phys Atk, Mag Atk, Effects, Skills, and Equip Limits.

Swords

Bandit Longsword

  • Phys Atk: 18
  • Effects: Initiative +3, Evasion +10, Unit earns +100% Gold

Barbarian's Might

  • Phys Atk: 14
  • Effects: HP +5
  • Skill: Provoking Slash - 75 Phys, 1 Hit, Taunts the target [1 AP]

Baroque Sword

  • Phys Atk: 13
  • Effects: Accuracy +5

Black iron Sword

  • Phys Atk: 17
  • Effects: Crit Rate +5%

Bronze Sword

  • Phys Atk: 8

Carnat Sword

  • Phys Atk: 19
  • Effects: Initiative +2

Carnelian Blade

  • Phys Atk: 21
  • Effects: AP +1

Crimson Epee

  • Phys Atk: 14
  • Effects: Initiative +3
  • Skill: Active Shatter - 100 Phys, 1 Hit, Inflicts -1 AP [1 AP]

Cutthroat's Boon

  • Phys Atk: 21
  • Effects: Evasion +10, Blindness Immunity
  • Skill: Assassin's Nail - 100 Phys, 1 Hit, Inflicts Blind. +50 Potency and critical hit at night [2 AP]

Dragonbone Blade

  • Phys Atk: 15
  • Effects: PP +1, Initiative -10

Flamberge

  • Phys Atk: 21
  • Effects: Burn Immunity
  • Skill: Grisly Fire - 150 Phys, 1 Hit, Inflicts burn, +50 potency and crit vs. burning targets [2 AP]

Galecutter

  • Phys Atk: 22
  • Effects: Evasion +20
  • Skill: Double Blast - 70 Phys, 2 Targets, +80 potency vs. flying targets [2 AP]

Greatsword

  • Phys Atk: 25

Greatwood Sword

  • Phys Atk: 8
  • Mag Atk: 16
  • Effects: Magic Defense +3

Hailstorm Edge

  • Phys Atk: 20
  • Effects: Accuracy +20, Freeze Immunity
  • Skill: Icicle Dark - 100 Phys/50 Mag, 1 True hit, Inflict Freeze [2 AP]

Hallowed Blade

  • Phys Atk: 14
  • Effects: Heal 10% HP when using active skill, HP +5

Heavenswing Sword

  • Phys Atk: 16
  • Effects: Accuracy +10, Evasion +10

Holy Unicorn Blade

  • Phys Atk: 28
  • Effects: AP +1, PP +1, Debuff Immunity
  • Equip Limits: Lord, High Lord

Hunter's Claymore

  • Phys Atk: 22
  • Effects: Follow-up skills gain +20 potency, Crit Rate +10%

Icefall Blade

  • Phys Atk: 19
  • Effects: PP +1, Guard Rate -20%

Iron Sword

  • Phys Atk: 15

Kingsblade Cornix

  • Phys Atk: 15
  • Effects: All Stats +5

Meteorite Sword

  • Phys Atk: 24
  • Effects: HP +20, Guard Rate +10%

Moonlight Rapier

  • Phys Atk: 21
  • Skill: Nocturnal Strike - 150 Phys, 1 Hit (LIMITED) Attack at start of battle, grants +1 PP at night [1 PP]

Notos' Sword

  • Phys Atk: 25
  • Effects: AP +1, Initiative and Evasion +10

Phantom Knight's Sword

  • Mag Atk: 16
  • Effects: Magic Defense +5
  • Skill: Phantom Attack - 120 Mag, 1 Hit, Inflicts -1PP [1 AP]

Pursuant's Blade

  • Phys Atk: 20
  • Skill: Pursuit - Follow Up attack [1 PP]

Recruit's Shortsword

  • Phys Atk: 11
  • Effects: Max HP +3, User Earns +20% Exp

Rose Knight Sword

  • Phys Atk: 14
  • Effects: Initiative +3, Accuracy +10

Royal Saber

  • Phys Atk: 18
  • Effects: Initiative +5

Runic Sword

  • Phys Atk: 8
  • Mag Atk: 14
  • Effects: Magic Defense +3
  • Skill: Magic Attack - 150 Mag, 1 Hit [1 AP]

Sacral Sword

  • Phys Atk: 25
  • Effects: Affliction Immunity, Heal 20% HP when using active skill

Sanguine Blade

  • Phys Atk: 16
  • Skill: Sanguine Attack - 100 Phys, 1 Hit Recover HP equal to 50% of damage dealt [1 AP]

Scorpion's Sting

  • Phys Atk: 21
  • Effects: Poison Immunity
  • Skill: Grisly Poison - 150 Phys, 1 Hit, Inflicts Poison, +50 potency vs. poisoned targets [2 AP]

Searing Rapier

  • Phys Atk: 15
  • Skill: Fire Slash - 100 Phys, 1 Hit, inflicts Burn [1 AP]

Spellsteel Sword

  • Phys Atk: 9
  • Mag Atk: 18

Steel Sword

  • Phys Atk: 22

Stingray

  • Phys Atk: 14
  • Effects: Cirt Rate +15%, Poison Immunity
  • Skill: Artenie Strike - 100 Phys, LIMITED, 1 True Hit, Triggers at start of battle, Grants +2 PP if target is defeated
  • Equip Limits: Swordfighter, Swordmaster

Sylph's Bane

  • Phys Atk: 16
  • Effects: Evasion +10
  • Skill: Sonic Blast - 70 Phys 1 Hit, +80 potency vs. flying targets {1 AP]

Templar's Sword

  • Phys Atk: 15
  • Effects: Physical Defense +1, Guard Rate +5%

Thorn Blade

  • Phys Atk: 17
  • Effects: PP +1, HP -15

Viperfang

  • Phys Atk: 12
  • Skill: Poison Slash - 100 Phys, 1 Hit, Inflicts Poison [1 AP]

Vorpal Sword

  • Phys Atk: 23
  • Effects: Max HP +5, Initiative +3

Wingcrest Blade

  • Phys Atk: 21
  • Effects: PP +1, Critical Rate -20%

Wyvern Razor

  • Phys Atk: 14
  • Effects: Crit Rate +10%, Crit Damage +20%

Zenoriran Sword

  • Phys Atk: 14
  • Effects: Max HP +10, Phys and Mag Def +2

Zenorian Knight's Sword

  • Phys Atk: 20
  • Effects: Max HP +15, Phys and Mag Def +4

Axes

Bandit's Handaxe

  • Phys Atk: 16
  • Effects: Evasion +10, Unit earns +100% Gold

Banishing Hammer

  • Phys Atk: 21
  • Skill: Banishing Smite - 100 Phys, Row, Remove all of a target's buffs [2 AP]
  • Equip Limits: Warrior, Breaker, Werebear

Barbarian's Ax

  • Phys Atk: 13
  • Skill: Provoking Crush - 75 Phys, 1 Hit, taunts target [1 AP]

Black Iron Axe

  • Phys Atk: 17
  • Effects: Crit Rate +5%

Baroque Axe

  • Phys Atk: 13
  • Effects: Accuracy +5

Boareas' Axe

  • Phys Atk: 25
  • Effects: AP +1, Initiative and Evasion +10

Bronze Axe

  • Phys Atk: 8

Carnat Axe

  • Phys Atk: 19
  • Effects: Initiative +2

Carnelian Axe

  • Phys Atk: 21
  • Effects: AP +1

Crushing Axe

  • Phys Atk: 13
  • Skill: Crush - 100 Phys, 1 Hit, Inflicts Stun [1 AP]

Dark Knight Cleaver

  • Phys Atk: 9
  • Mag Atk: 18
  • Skill: Desperation - True Hit, Deals damage based on user's missing HP [2 AP]
  • Equip Limits: Dark Knight, Doom Knight

Dragonbone Axe

  • Phys Atk: 15
  • Effects: PP +1, Initiative -10

Eliminator

  • Phys Atk: 23
  • Effects: Magic Defense -10
  • Skill: Execution - 100 Phys, 1 Hit, Inflicts Passive Seal, Inflicts Death if target is at 25% HP or less [1 AP]

Frozen Battleaxe

  • Phys Atk: 21
  • Effects: Freeze Immunity
  • Skill: Icy Crush - 100 Phys, 1 Hit, Inflicts Freeze and +100 potency on Frozen targets [2 AP]

Giant's Greataxe

  • Phys Atk: 18
  • Effects: HP +20, Initiative -10
  • Skill: Heavy Smash - 100 Phys, Row hit, Inflicts stun

Golden Ram Ax

  • Phys Atk: 17
  • Effects: Accuracy +20, Phys Def +4

Greatwood Axe

  • Phys Atk: 8
  • Mag Atk: 16
  • Effects: Magic Defense +3

Headsman's Axe

  • Phys Atk: 16
  • Effects: Magic Def -10
  • Skill: Execution - 100 Phys 1 Hit 75% Accuracy, Inflicts Passive Seal, Inflicts Deathblow if target is below 25% HP [1 AP]

Hoarfrost Axe

  • Phys Atk: 13
  • Skill: Icy Blow - 100 Phys, 1 Hit, Inflicts Freeze [1 AP]

Icefall Ax

  • Phys Atk: 19
  • Effects: PP +1, Guard Rate -20%

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