Unicorn Overlord item tables for Swords and Axes, detailing Phys Atk, Mag Atk, Effects, Skills, and Equip Limits.
Swords
Bandit Longsword
- Phys Atk: 18
- Effects: Initiative +3, Evasion +10, Unit earns +100% Gold
Barbarian's Might
- Phys Atk: 14
- Effects: HP +5
- Skill: Provoking Slash - 75 Phys, 1 Hit, Taunts the target [1 AP]
Baroque Sword
- Phys Atk: 13
- Effects: Accuracy +5
Black iron Sword
- Phys Atk: 17
- Effects: Crit Rate +5%
Bronze Sword
- Phys Atk: 8
Carnat Sword
- Phys Atk: 19
- Effects: Initiative +2
Carnelian Blade
- Phys Atk: 21
- Effects: AP +1
Crimson Epee
- Phys Atk: 14
- Effects: Initiative +3
- Skill: Active Shatter - 100 Phys, 1 Hit, Inflicts -1 AP [1 AP]
Cutthroat's Boon
- Phys Atk: 21
- Effects: Evasion +10, Blindness Immunity
- Skill: Assassin's Nail - 100 Phys, 1 Hit, Inflicts Blind. +50 Potency and critical hit at night [2 AP]
Dragonbone Blade
- Phys Atk: 15
- Effects: PP +1, Initiative -10
Flamberge
- Phys Atk: 21
- Effects: Burn Immunity
- Skill: Grisly Fire - 150 Phys, 1 Hit, Inflicts burn, +50 potency and crit vs. burning targets [2 AP]
Galecutter
- Phys Atk: 22
- Effects: Evasion +20
- Skill: Double Blast - 70 Phys, 2 Targets, +80 potency vs. flying targets [2 AP]
Greatsword
- Phys Atk: 25
Greatwood Sword
- Phys Atk: 8
- Mag Atk: 16
- Effects: Magic Defense +3
Hailstorm Edge
- Phys Atk: 20
- Effects: Accuracy +20, Freeze Immunity
- Skill: Icicle Dark - 100 Phys/50 Mag, 1 True hit, Inflict Freeze [2 AP]
Hallowed Blade
- Phys Atk: 14
- Effects: Heal 10% HP when using active skill, HP +5
Heavenswing Sword
- Phys Atk: 16
- Effects: Accuracy +10, Evasion +10
Holy Unicorn Blade
- Phys Atk: 28
- Effects: AP +1, PP +1, Debuff Immunity
- Equip Limits: Lord, High Lord
Hunter's Claymore
- Phys Atk: 22
- Effects: Follow-up skills gain +20 potency, Crit Rate +10%
Icefall Blade
- Phys Atk: 19
- Effects: PP +1, Guard Rate -20%
Iron Sword
- Phys Atk: 15
Kingsblade Cornix
- Phys Atk: 15
- Effects: All Stats +5
Meteorite Sword
- Phys Atk: 24
- Effects: HP +20, Guard Rate +10%
Moonlight Rapier
- Phys Atk: 21
- Skill: Nocturnal Strike - 150 Phys, 1 Hit (LIMITED) Attack at start of battle, grants +1 PP at night [1 PP]
Notos' Sword
- Phys Atk: 25
- Effects: AP +1, Initiative and Evasion +10
Phantom Knight's Sword
- Mag Atk: 16
- Effects: Magic Defense +5
- Skill: Phantom Attack - 120 Mag, 1 Hit, Inflicts -1PP [1 AP]
Pursuant's Blade
- Phys Atk: 20
- Skill: Pursuit - Follow Up attack [1 PP]
Recruit's Shortsword
- Phys Atk: 11
- Effects: Max HP +3, User Earns +20% Exp
Rose Knight Sword
- Phys Atk: 14
- Effects: Initiative +3, Accuracy +10
Royal Saber
- Phys Atk: 18
- Effects: Initiative +5
Runic Sword
- Phys Atk: 8
- Mag Atk: 14
- Effects: Magic Defense +3
- Skill: Magic Attack - 150 Mag, 1 Hit [1 AP]
Sacral Sword
- Phys Atk: 25
- Effects: Affliction Immunity, Heal 20% HP when using active skill
Sanguine Blade
- Phys Atk: 16
- Skill: Sanguine Attack - 100 Phys, 1 Hit Recover HP equal to 50% of damage dealt [1 AP]
Scorpion's Sting
- Phys Atk: 21
- Effects: Poison Immunity
- Skill: Grisly Poison - 150 Phys, 1 Hit, Inflicts Poison, +50 potency vs. poisoned targets [2 AP]
Searing Rapier
- Phys Atk: 15
- Skill: Fire Slash - 100 Phys, 1 Hit, inflicts Burn [1 AP]
Spellsteel Sword
- Phys Atk: 9
- Mag Atk: 18
Steel Sword
- Phys Atk: 22
Stingray
- Phys Atk: 14
- Effects: Cirt Rate +15%, Poison Immunity
- Skill: Artenie Strike - 100 Phys, LIMITED, 1 True Hit, Triggers at start of battle, Grants +2 PP if target is defeated
- Equip Limits: Swordfighter, Swordmaster
Sylph's Bane
- Phys Atk: 16
- Effects: Evasion +10
- Skill: Sonic Blast - 70 Phys 1 Hit, +80 potency vs. flying targets {1 AP]
Templar's Sword
- Phys Atk: 15
- Effects: Physical Defense +1, Guard Rate +5%
Thorn Blade
- Phys Atk: 17
- Effects: PP +1, HP -15
Viperfang
- Phys Atk: 12
- Skill: Poison Slash - 100 Phys, 1 Hit, Inflicts Poison [1 AP]
Vorpal Sword
- Phys Atk: 23
- Effects: Max HP +5, Initiative +3
Wingcrest Blade
- Phys Atk: 21
- Effects: PP +1, Critical Rate -20%
Wyvern Razor
- Phys Atk: 14
- Effects: Crit Rate +10%, Crit Damage +20%
Zenoriran Sword
- Phys Atk: 14
- Effects: Max HP +10, Phys and Mag Def +2
Zenorian Knight's Sword
- Phys Atk: 20
- Effects: Max HP +15, Phys and Mag Def +4
Axes
Bandit's Handaxe
- Phys Atk: 16
- Effects: Evasion +10, Unit earns +100% Gold
Banishing Hammer
- Phys Atk: 21
- Skill: Banishing Smite - 100 Phys, Row, Remove all of a target's buffs [2 AP]
- Equip Limits: Warrior, Breaker, Werebear
Barbarian's Ax
- Phys Atk: 13
- Skill: Provoking Crush - 75 Phys, 1 Hit, taunts target [1 AP]
Black Iron Axe
- Phys Atk: 17
- Effects: Crit Rate +5%
Baroque Axe
- Phys Atk: 13
- Effects: Accuracy +5
Boareas' Axe
- Phys Atk: 25
- Effects: AP +1, Initiative and Evasion +10
Bronze Axe
- Phys Atk: 8
Carnat Axe
- Phys Atk: 19
- Effects: Initiative +2
Carnelian Axe
- Phys Atk: 21
- Effects: AP +1
Crushing Axe
- Phys Atk: 13
- Skill: Crush - 100 Phys, 1 Hit, Inflicts Stun [1 AP]
Dark Knight Cleaver
- Phys Atk: 9
- Mag Atk: 18
- Skill: Desperation - True Hit, Deals damage based on user's missing HP [2 AP]
- Equip Limits: Dark Knight, Doom Knight
Dragonbone Axe
- Phys Atk: 15
- Effects: PP +1, Initiative -10
Eliminator
- Phys Atk: 23
- Effects: Magic Defense -10
- Skill: Execution - 100 Phys, 1 Hit, Inflicts Passive Seal, Inflicts Death if target is at 25% HP or less [1 AP]
Frozen Battleaxe
- Phys Atk: 21
- Effects: Freeze Immunity
- Skill: Icy Crush - 100 Phys, 1 Hit, Inflicts Freeze and +100 potency on Frozen targets [2 AP]
Giant's Greataxe
- Phys Atk: 18
- Effects: HP +20, Initiative -10
- Skill: Heavy Smash - 100 Phys, Row hit, Inflicts stun
Golden Ram Ax
- Phys Atk: 17
- Effects: Accuracy +20, Phys Def +4
Greatwood Axe
- Phys Atk: 8
- Mag Atk: 16
- Effects: Magic Defense +3
Headsman's Axe
- Phys Atk: 16
- Effects: Magic Def -10
- Skill: Execution - 100 Phys 1 Hit 75% Accuracy, Inflicts Passive Seal, Inflicts Deathblow if target is below 25% HP [1 AP]
Hoarfrost Axe
- Phys Atk: 13
- Skill: Icy Blow - 100 Phys, 1 Hit, Inflicts Freeze [1 AP]
Icefall Ax
- Phys Atk: 19
- Effects: PP +1, Guard Rate -20%
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