Learn how to effectively use the Redeemer's guided missile in Unreal Tournament 2004 for offense, defense, and stopping flag carriers. Master its unique controls and tactics.
Weapon: Redeemer (Secondary Fire Mode)
Stats / Weaknesses:
- Damage vs. People: Terminal
- Damage vs. Vehicles: 1200
- Rate of Fire: N/A
- Ammo per Shot: 1
- Max. Ammo: 1
- Charge Time: N/A
- Special Features: Projectile; remote-controlled; detonates upon contact or trigger; can be shot down; powerful knockback; infinite fuse; splash damage; superweapon.
Introduction:
The Redeemer's secondary fire launches a missile that you can control in a first-person view. You can steer it like in spectator mode, but with vertical restrictions and a constant forward speed. The missile explodes on contact or when you trigger it. If shot down, the announcer will say "Denied" and the missile is destroyed without dealing damage. While piloting, your mouse sensitivity is reduced, and you are unaware of your surroundings, making you a sitting duck. You cannot regain control until the missile is destroyed or detonated.
Tactics:
The Redeemer is generally not ideal for Deathmatch (DM) or Team Deathmatch (TDM) due to its rarity and the vulnerability it creates when you pilot the missile. However, if you find a safe spot, you can target clusters of enemies. In Capture the Flag (CTF), Domination (DOM), and Bombing Run (BR), it's more useful for defense, stopping flag/ball carriers, or protecting your goal. In offense, it can be guided around corners and through complex areas. In Onslaught (ONS), it can destroy Power Nodes and vehicles, but its slow speed makes it vulnerable in open maps. Fly low, avoid populated areas, and use cover to minimize incoming fire. If attacked, try to evade using terrain or improvise maneuvers.
Important Notes:
- The Redeemer missile has vertical restrictions and cannot perform loops.
- It slightly rolls your view when turning.
- Practice flying it to effectively use the tactics described.
Translocator (Brief Mention):
The Translocator allows for rapid travel by throwing a disc and teleporting to it. Its third fire mode, "Translocator Camera," offers a special function without its own stats or tactics. The primary fire involves throwing a projectile that is affected by gravity and bounces off surfaces. While the projectile itself does no damage, teleporting onto an enemy standing on the disc results in a kill.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content