Learn how to use the Target Painter and Ion Painter in Unreal Tournament 3. The Target Painter deals terminal damage to people and 15x800 damage to vehicles.
Walkthrough
- 1Target Painter Primary Fire Mode: Fires a thin red beam that does no damage.
- 2Stand still and do not move your crosshair (the aiming reticle) for 2 seconds to call in an airstrike.
- 3A Phoenix Bomber will appear and drop 15 bombs in a line in the direction you were facing.
- 4Each bomb deals separate damage and has limited splash damage, about a third of a Redeemer's range.
- 5If you move your body or your view during the 2-second charge time, the timer resets. Listen for a "beep" after 1 second to confirm charging is progressing.
- 6The Phoenix Bomber can be shot down by ground fire before it finishes dropping bombs, but AVRiL missiles will not lock on.
- 7An "Warning! Incoming airstrike!" message is broadcast to all players.
- 8Airstrikes can only be called on open ground, not in enclosed spaces or on walls.
- 9Warning: Bombs landing on or near you will result in instant death, regardless of health or shields.
- 10Target Painter Secondary Fire Mode: Operates the scope, similar to the Lightning Gun and Classic Sniper Rifle.
- 11Ion Painter Primary Fire Mode: Fires a thin red beam that does no damage.
- 12Stand still and do not move your crosshair for 2 seconds for the Ion Painter to aim an Orbital Ion Cannon Satellite.
- 13One to three purple beams will descend from the sky, creating a large explosion.
- 14If you move your body or your view during the 2-second charge time, the timer resets. Listen for a "beep" after 1 second to confirm charging is progressing.
- 15Orbital bombardments can only be called on open ground, not in enclosed spaces or on walls.
- 16Ion Painter Secondary Fire Mode: Operates the scope, similar to the Lightning Gun and Classic Sniper Rifle.
Tips
- The Target Painter deals terminal damage to people and 15x800 damage to vehicles.
- The Target Painter's charge time is 2 seconds, with a maximum of 1 ammo per shot and a maximum of 1 ammo. It has a powerful knockback effect and splash damage. It can be shot down.
- The Target Painter can be more damaging than the Redeemer when used correctly, especially against large targets like the Leviathan.
- To maximize damage against the Leviathan, call in an airstrike from behind it while it is deploying its Ion Cannon, potentially scoring 3 or 4 hits.
- The Ion Painter deals 900 damage to vehicles and terminal damage to people. Its charge time is 2 seconds, with a maximum of 1 ammo per shot and a maximum of 1 ammo. It has splash damage.
- The Ion Painter is more versatile and easier to use than the Target Painter but has less damage potential.
- Both weapons have a powerful knockback effect.
- The Target Painter's bombs have splash damage with a range of about a third of a Redeemer's.
- The Phoenix Bomber flies too high for Raptor anti-air vehicles to reach.
- AVRiL missiles cannot lock onto the Phoenix Bomber.
- Few people pay attention to the early warning for airstrikes, making them effective even with the warning.
- The Target Painter's bombs can be shot down, but the bomber itself cannot be targeted by ground fire.
- Target Painter: Deals terminal damage to people, 15x800 damage to vehicles.
- Ion Painter: Deals terminal damage to people, 900 damage to vehicles.
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