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Part 23
Unreal Tournament 3

Part 23

Learn how to use the Target Painter and Ion Painter in Unreal Tournament 3. The Target Painter deals terminal damage to people and 15x800 damage to vehicles.

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Learn how to use the Target Painter and Ion Painter in Unreal Tournament 3. The Target Painter deals terminal damage to people and 15x800 damage to vehicles.

Walkthrough
  1. 1
    Target Painter Primary Fire Mode: Fires a thin red beam that does no damage.
  2. 2
    Stand still and do not move your crosshair (the aiming reticle) for 2 seconds to call in an airstrike.
  3. 3
    A Phoenix Bomber will appear and drop 15 bombs in a line in the direction you were facing.
  4. 4
    Each bomb deals separate damage and has limited splash damage, about a third of a Redeemer's range.
  5. 5
    If you move your body or your view during the 2-second charge time, the timer resets. Listen for a "beep" after 1 second to confirm charging is progressing.
  6. 6
    The Phoenix Bomber can be shot down by ground fire before it finishes dropping bombs, but AVRiL missiles will not lock on.
  7. 7
    An "Warning! Incoming airstrike!" message is broadcast to all players.
  8. 8
    Airstrikes can only be called on open ground, not in enclosed spaces or on walls.
  9. 9
    Warning: Bombs landing on or near you will result in instant death, regardless of health or shields.
  10. 10
    Target Painter Secondary Fire Mode: Operates the scope, similar to the Lightning Gun and Classic Sniper Rifle.
  11. 11
    Ion Painter Primary Fire Mode: Fires a thin red beam that does no damage.
  12. 12
    Stand still and do not move your crosshair for 2 seconds for the Ion Painter to aim an Orbital Ion Cannon Satellite.
  13. 13
    One to three purple beams will descend from the sky, creating a large explosion.
  14. 14
    If you move your body or your view during the 2-second charge time, the timer resets. Listen for a "beep" after 1 second to confirm charging is progressing.
  15. 15
    Orbital bombardments can only be called on open ground, not in enclosed spaces or on walls.
  16. 16
    Ion Painter Secondary Fire Mode: Operates the scope, similar to the Lightning Gun and Classic Sniper Rifle.
Tips
  • The Target Painter deals terminal damage to people and 15x800 damage to vehicles.
  • The Target Painter's charge time is 2 seconds, with a maximum of 1 ammo per shot and a maximum of 1 ammo. It has a powerful knockback effect and splash damage. It can be shot down.
  • The Target Painter can be more damaging than the Redeemer when used correctly, especially against large targets like the Leviathan.
  • To maximize damage against the Leviathan, call in an airstrike from behind it while it is deploying its Ion Cannon, potentially scoring 3 or 4 hits.
  • The Ion Painter deals 900 damage to vehicles and terminal damage to people. Its charge time is 2 seconds, with a maximum of 1 ammo per shot and a maximum of 1 ammo. It has splash damage.
  • The Ion Painter is more versatile and easier to use than the Target Painter but has less damage potential.
  • Both weapons have a powerful knockback effect.
  • The Target Painter's bombs have splash damage with a range of about a third of a Redeemer's.
  • The Phoenix Bomber flies too high for Raptor anti-air vehicles to reach.
  • AVRiL missiles cannot lock onto the Phoenix Bomber.
  • Few people pay attention to the early warning for airstrikes, making them effective even with the warning.
  • The Target Painter's bombs can be shot down, but the bomber itself cannot be targeted by ground fire.
  • Target Painter: Deals terminal damage to people, 15x800 damage to vehicles.
  • Ion Painter: Deals terminal damage to people, 900 damage to vehicles.

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