Learn about Adrenaline Pills, various ammo pack appearances and contents, and understand weapon special features like Recharging, Chargable Shot, and Splash Damage in Unreal Tournament 3.
Adrenaline Pills are an underrated item that can fill your Adrenaline meter almost twice as fast as Adrenaline itself. It's wiser to collect these pills whenever you encounter them, especially if they are in clusters. Learn their locations and prioritize picking them up, but do not risk your life for them as Adrenaline can be obtained from other sources.
Ammo Packs: Scattered around the map are ammunition packs for most weapons. Each pack has a unique appearance and contains a specific amount of ammo.
- SHIELD GUN – No ammo; recharges automatically.
- ASSAULT RIFLE – Looks like a barrel and grey clip; gives 50 ammo points and 4 grenades.
- DUAL ASSAULT RIFLES – Same as single Assault Rifle.
- BIORIFLE – Looks like a pill-shaped green container; gives 20 ammo points.
- MINE LAYER – Looks like a large brown Tetris piece; gives 8 ammo points.
- SHOCK RIFLE – Looks like a blue rod; gives 10 ammo points.
- LINK GUN – Looks like a green battery; gives 50 ammo points.
- MINIGUN – Looks like a green box with a handle and chain; gives 50 ammo points.
- FLAK CANNON – Looks like a yellow box; gives 10 ammo points.
- GRENADE LAUNCHER – Looks like a tall green box; gives 5 ammo points.
- ROCKET LAUNCHER – Looks like a grey and red box; gives 9 ammo points.
- AVRiL – Looks like a brown-grey box; gives 5 ammo points.
- LIGHTNING GUN – Yellow with 3 grey spikes; gives 10 ammo points.
- CLASSIC SNIPER RIFLE – Looks like a box with bullets; gives 10 ammo points.
- TARGET PAINTER – No ammo; only one allowed at a time.
- ION PAINTER – No ammo; only one allowed at a time.
- REDEEMER – No ammo; only one allowed at a time.
- TRANSLOCATOR – No ammo; recharges automatically.
- SUPER SHOCK RIFLE – No ammo; does not use any.
Weapons & Tactics: Weapons are essential for combat. Collect them wisely, sharing with teammates. Understand each weapon's strengths, weaknesses, and optimal usage scenarios. Many weapons have overlapping functions.
Weapon Special Features Explained:
- RECHARGING – Weapon automatically recharges ammunition when not in use.
- CHARGABLE SHOT – Weapon can accumulate ammo for a stronger shot.
- TEAM-SAFE – Weapon will not harm teammates or allied vehicles, even with friendly fire enabled.
- DOES NO DAMAGE – Weapon causes no damage.
- KNOCKBACK – Weapon pushes players and light vehicles back or into the air.
- SCOPED – Weapon has a zoom-scope for its Secondary Fire Mode.
- SPLASH DAMAGE – Weapon deals damage in an area around the point of impact.
- CANNOT BE DROPPED – Weapon remains equipped upon death and is not dropped.
- USES SEPARATE AMMO – Primary and Secondary Fire Modes use different ammunition types.
- SUPERWEAPON – A rare, powerful weapon that can be disabled via the “No Super Weapons” Mutator.
Instant Hit Weapon Characteristics:
- INSTANT HIT – Shots hit in the same frame they are fired.
- BULLET – Fires bullets that leave no trails.
- BEAM – Fires a visible beam towards the target.
- SPREAD ACCURACY – Inaccurate fire, hits outside the crosshair.
- PINPOINT ACCURACY – Hits exactly at the center of the crosshair.
- HEAD SHOT – Deals double damage when hitting a player's head.
- CONTINUOUS – Fires a continuous beam, depleting ammo and dealing constant damage.
Projectile Weapon Characteristics:
- PROJECTILE – Fires projectiles that take time to reach the target.
- AFFECTED BY GRAVITY – Projectiles fall as they travel.
- BOUNCES OFF (1) – Projectile bounces upon contacting (1).
- DETONATES AGAINST (1) – Projectile detonates upon contacting (1).
- DETONATES UPON (2) – Projectile detonates when (2) is true.
- STICKS TO (1) – Projectile sticks to (1) upon contact.
- (3) SECOND FUSE – Projectile stays in the field for (3) seconds before exploding.
- HOMING – Projectile seeks a locked target.
- CAN LOCK ON (4) – Weapon can acquire a lock on (4).
- TURNING CURVE – The degree a homing projectile can veer to seek a target. Exceeding this angle causes the lock to be lost.
- CAN BE SHOT DOWN – Projectile can be destroyed.
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