Explore all pickups and effects in Warhammer 40,000: Space Marine 2, including Ammo Boxes, Medicae Stimms, Armour Boosts, Guardian Relics, and Armoury Data. Learn how they function and where to find them.
This guide details all the pickups and their effects found in Warhammer 40,000: Space Marine 2, covering items that aid in combat and survival.
Weapons and Grenades
Picking up new weapons or grenades allows you to swap them for your currently equipped ones. You can equip one Primary Weapon, one Secondary Weapon, and one Melee Weapon. Newly acquired weapons and grenades come with full ammo. Discarded weapons can be picked up later if you don't pass a checkpoint. Heavy weapons (like Heavy Bolters and Multi-Meltas) are a tertiary ranged option with finite ammo in campaign mode; they are dropped when you switch to another weapon and cannot be reloaded.
Ammo Box
Ammo Boxes are the most common pickup, refilling most weapons' ammo moderately. Heavy weapons in campaign mode are excluded as they have finite ammo. Ammo Boxes do not replenish grenades, but they do refill grenades for the Bolt Rifle with Grenade Launcher. The amount replenished depends on the weapon's maximum ammo. On Easy/Normal difficulty, about four Ammo Boxes are needed to fully refill a weapon, while Veteran/Angel of Death difficulties require five. In Operations Mode, fewer Ammo Boxes spawn on higher difficulties.
Destructible crates can contain pickups like Ammo Boxes, Grenades, Medicae Stimms, and Armour Boosts.
Ammo Cache
Ammo Caches fully replenish all equipped weapons and can be used infinitely. They are typically found at checkpoints or before/during large battles. Using an Ammo Cache takes a moment, leaving you vulnerable. Like Ammo Boxes, they do not replenish grenades or heavy weapons in campaign mode.
Armour Boost
Primarily found in Operations mode, Armour Boosts instantly start Armour Regeneration and provide a temporary extra Armour bar that does not regenerate and is lost when depleted. They are often found in destructible crates and are most effective when grabbed during combat.
Medicae Stimm
Medicae Stimms act as first aid, instantly replenishing Health. The amount restored varies by difficulty, with lower difficulties restoring more. You can carry up to two Medicae Stimms. It is recommended to use them between battles or waves, after the window for Contested Health has closed, rather than during intense combat.
Guardian Relic
This artifact acts as a safety net, allowing self-revival if incapacitated and curing any Mortal Wounds sustained. You can only carry one Guardian Relic at a time.
Armoury Data
Exclusive to Operations mode, Armoury Data is found by interacting with Servo-Skulls in hard-to-reach areas. This data is used to unlock higher-tier weapon variants via the Armoury on the Battle Barge. The quality of Armoury Data (Master-Crafted, Artificer, or Relic) depends on the mission's difficulty and is required for unlocking weapon variants or obtaining Mastery Points.
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