Complete guide to the Plasma Pistol in warhammer 40000 space marine 2. Learn its stats, perks, and how to use charged shots effectively.
Classes: In warhammer 40000 space marine 2, only the Bulwark and Heavy classes can equip the Plasma Pistol in Operations mode or Eternal War mode. Captain Titus has access to all sidearms in the campaign mode.
Comparison to Bolt Pistol: While the Plasma Pistol boasts better damage, accuracy, and range than the Bolt Pistol, its rate of fire is lower and it lacks armor-piercing capabilities. At higher quality tiers, the Bolt Pistol can close the damage gap. However, the Plasma Pistol's superior range may be a deciding factor for the Heavy and Bulwark classes, who lack weapons with greater range. The Plasma Pistol's charged shots are also a significant advantage. Upgrading the Bolt Pistol benefits all classes, as every class can use it.
Effective Use: The Plasma Pistol's primary strengths are its range and damage, particularly its charged shot capability. For the Heavy and Bulwark classes, whose primary weapons have limited range, the Plasma Pistol is invaluable for targeting distant enemies like Zoanthropes. It is best used as a dedicated sidearm for picking off elite enemies (majoris or extremis) rather than dealing with large groups (mobs), as it has no area-of-effect (AoE) damage.
Accuracy and Overheating: The Plasma Pistol is surprisingly inaccurate when not aimed, even at medium range. To compensate for its lack of a traditional reload mechanism, the weapon generates heat when fired. If fired too consistently, it will overheat and become temporarily inoperable. You can manually shed heat by holding the designated button, but the penalty for overheating is not severe. Alternatively, you can moderate your fire rate to prevent overheating, or switch between your primary and secondary weapons when one overheats; by the time you switch back, the weapon should have cooled down.
Charged Shots: To perform a charged shot, hold down the fire button. Two bars framing the aiming reticle will fill, and once fully blue, a charged shot can be fired, dealing greatly increased damage. This consumes a significant amount of ammo and generates substantial weapon heat. Two fully charged shots can defeat most majoris and even some extremis enemies, depending on weapon quality and difficulty.
Weapon Perks: If a Heavy class player equips the Heavy Plasma Incinerator, they can select class perks that enhance plasma weapons, which will also benefit the Plasma Pistol.
Stats and Variants:
- Firepower: 3+
- Accuracy: 5+
- Rate of Fire: 3
- Venting Speed: 4 (sheds heat faster than heavier plasma counterparts)
- Range: 7
- Magazine Capacity: 90 (depletes quickly with charged shots)
The Plasma Pistol's stats place it between the Bolt Pistol and Heavy Bolt Pistol, offering damage output similar to a Bolt Rifle.
- For the Heavy and Bulwark classes, the Plasma Pistol is a valuable tool for dealing with distant threats like Zoanthropes, especially when their primary weapons have limited reach.
- Use charged shots strategically against powerful single targets, as they offer significant damage boosts.
- Manage your weapon's heat by moderating fire rate or by switching to your primary weapon when the Plasma Pistol overheats.
- Do not rely on the Plasma Pistol to clear out large groups of enemies; it is best suited for elite targets.
- Consider the Plasma Pistol if you are a Heavy or Bulwark who frequently encounters enemies at range and doesn't have a primary weapon with superior range.
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