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Weapon Upgrades — Witchfire Guide
Witchfire

Weapon Upgrades — Witchfire Guide

Unlock the full potential of your arsenal in Witchfire! This guide breaks down every weapon's Mysterium upgrades, helping you choose the best loadout for any situation.

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Unlock the full potential of your arsenal in Witchfire! This guide breaks down every weapon's Mysterium upgrades, helping you choose the best loadout for any situation.

Hey there, adventurer! So you're diving into the world of Witchfire and wondering about making your weapons even more fearsome? You've come to the right place. This guide is all about the Mysterium upgrades for each weapon, which can seriously change how you play. Let's break down what makes each gun tick and how to make it even better. There are 6 main weapons in the game, and each one has its own strengths. Picking the right loadout depends on your playstyle and what you're up against. Don't forget about the special demonic weapons, too – they start with no ammo but can be found during a run. Right now, there's 1 demonic weapon to discover. ## Close-Range Weapons These are your go-to for when things get up close and personal. ### Echo The Echo is your first shotgun, packing a 6-round magazine. It's fantastic for blasting enemies at close range. ![Echo](https://static.wikia.nocookie.net/the-witchfire-scrolls/images/c/ce/Echo.png/revision/latest?cb=20230930180647) Mysterium Upgrade Chart | Mysterium Level | Gained Effect for level | Kills Required for Level Gain | Previous Mysterium Actions for Level Gain | Mysterium Incantation | | --- | --- | --- | --- | --- | | I | Pellets from the gun have a delayed explosion. Upon explosion the burn effect is applied. Lethal shots also provide significant knockback. | 25 | None | None | | II | Lethal pellets explosions have more range and can apply burn to nearby enemies | 70 | 80 | 1 x Tier 2 | | III | When sliding (Sprint and hold C) two shells are reloaded. Temporary x2 damage buff. | 120 | 100 | 1 x Tier 3 | ### Cricket This is a short-range machine pistol with a 20-round magazine. The Cricket is super effective for clearing out groups of enemies, especially when you combo it with other abilities. ![Cricket 2](https://static.wikia.nocookie.net/the-witchfire-scrolls/images/9/95/Cricket_2.png/revision/latest?cb=20230930212114) Mysterium Upgrade Chart | Mysterium Level | Gained Effect for level | Kills Required for Level Gain | Previous Mysterium Actions for Level Gain | Mysterium Incantation | | --- | --- | --- | --- | --- | | I | Killing enemies generates extra witchfire | 25 | None | None | | II | Dashing after killing reloads the weapon | 100 | 60 | 1 x Tier 2 | | III | For each kill gained after dashing weapon damage is boosted (Stackable) | 190 | 80 | 1 x Tier 3 | ## Mid-Range Weapons These weapons bridge the gap, good for both medium and close encounters. ### Midas Midas is the only auto rifle currently in the game, boasting a massive 60-round magazine. It's solid for medium ranges and can hold its own up close too. ![Midas](https://static.wikia.nocookie.net/the-witchfire-scrolls/images/d/d8/Midas.png/revision/latest?cb=20230930174124) Mysterium Upgrade Chart | Mysterium Level | Gained Effect for level | Kills Required for Level Gain | Previous Mysterium Actions for Level Gain | Mysterium Incantation | | --- | --- | --- | --- | --- | | I | Continuous fire heats up the weapon. Bullets deal more damage when heated, less when overheated | 25 | None | None | | II | Overheated bullets apply burn | 100 | 75 | 1 x Tier 2 | | III | Very fast reload when gun is overheated | 190 | 50 | 1 x Tier 3 | ### Hunger A six-shooter pistol that packs a serious punch. It's great for landing those critical hits. [![Hunger]()](https://static.wikia.nocookie.net/the-witchfire-scrolls/images/5/5a/Hunger.png/revision/latest?cb=20230930173938) Mysterium Upgrade Chart | Mysterium Level | Gained Effect for level | Kills Required for Level Gain | Previous Mysterium Actions for Level Gain | Mysterium Incantation | | --- | --- | --- | --- | --- | | I | Reloading grants one charged bullet for each critical hit before the reload. Charged bullets do increased damage | 25 | None | None | | II | The more critical hits before a reload the more powerful a charged bullet will be | 100 | 50 | 1 x Tier 2 | | III | The first body shot counts as a critical. Freeze is given to the first bullet if all previous shots were criticals | 190 | 75 | 1 x Tier 3 | ## Long-Range Weapons For when you want to keep your distance and pick off targets. ### All-Seeing-Eye This bolt-action sniper rifle is a beast at all ranges, especially for taking out enemies from afar. It has a 5-round magazine. [![All Seeing Eye]()](https://static.wikia.nocookie.net/the-witchfire-scrolls/images/7/78/All_Seeing_Eye.png/revision/latest?cb=20230930180624) Mysterium Upgrade Chart | Mysterium Level | Gained Effect for level | Kills Required for Level Gain | Previous Mysterium Actions for Level Gain | Mysterium Incantation | | --- | --- | --- | --- | --- | | I | Increased damage with more than 75% HP | 25 | None | None | | II | Critical hits triggering a shockwave, all enemies in range are damaged | 100 | 75 | 1 x Tier 2 | | III | If critical hit deals increased damage, the shockwave applies decay | 190 | 100 | 1 x Tier 3 | ### Hailstorm One of the few scoped snipers in the game, the Hailstorm has a small 5-round magazine but deals the most damage of all the normal weapons. It's incredibly effective for eliminating tougher enemies from a distance. [![Hailstorm]()](https://static.wikia.nocookie.net/the-witchfire-scrolls/images/e/ea/Hailstorm.png/revision/latest?cb=20230930180834) Mysterium Upgrade Chart | Mysterium Level | Gained Effect for level | Kills Required for Level Gain | Previous Mysterium Actions for Le

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