Discover the definitive guide to pinpointing the EXALT base in XCOM: Enemy Within. Learn how to deduce its location by eliminating possibilities and understand the game's mechanics.
This section of the guide focuses on identifying the location of the EXALT base in XCOM: Enemy Within. The game automatically excludes countries, so you don't need to manually track every possibility if you're unsure.
EXALT Base Location Clues:
- The EXALT base is NOT in the United States.
- The EXALT base is NOT in Russia.
- The EXALT base is NOT in Canada.
- The EXALT base is NOT in France.
- The EXALT base is NOT in Argentina.
- The EXALT base is NOT in a country with Arctic Circle territory.
- The EXALT base is NOT in Germany.
- The EXALT base is NOT in Asia.
- The EXALT base is NOT in China.
- The EXALT base is NOT in India.
- The EXALT base is NOT in Europe.
- The EXALT base is NOT in Mexico.
- The EXALT base is NOT in Japan.
- The EXALT base is NOT in Australia.
- The EXALT base IS in a country playable in Civilization 5.
- The EXALT base is NOT in Brazil.
- The EXALT base is NOT in Egypt.
- The EXALT base is NOT in South Africa.
- The EXALT base is NOT in Nigeria.
- The EXALT base is NOT in North America.
- The EXALT base is NOT in the United Kingdom.
- The EXALT base is NOT in one of the world's 5 most populous countries.
- The EXALT base is NOT in an English-speaking country.
- The EXALT base is NOT in an island country.
- The EXALT base is East of the Atlantic Ocean.
- The EXALT base is NOT in South America.
- The EXALT base is NOT in Africa.
- The EXALT base is NOT in one of the two Cold War superpowers.
Regarding EXALT Missions:
- While EXALT missions offer rewards, they provide minimal experience, with most XP going to the covert operative.
- It's recommended to complete EXALT missions until only one possible country remains for their base.
- Wasting time on EXALT can delay the main campaign and allow alien threats to advance.
Movement Speeds and Wiki Information:
This section discusses soldier movement speeds and the reliability of external wikis. While the XCOM wiki (Ufopedia) contains valuable stats, information can sometimes be inaccurate or poorly organized. The author emphasizes that all data presented in this guide is based on direct observation.
- Basic Soldier Movement: 7 tiles per action bar (14 when dashing).
- Support Class with Sprinter: 10 tiles per action bar (20 when dashing).
- 'Not Created Equal' Modifier: Soldier movement ranges from 7-9 tiles per action bar (14-18 when dashing).
- Support Class with 'Not Created Equal' and Sprinter: Up to 12 tiles per action bar (24 when dashing) - requires confirmation.
- MEC (Flamethrower): 9 tiles per action bar (18 when dashing), 11 with Servitor upgrade.
- MEC (Kinetic Strike): 12 tiles per action bar (24 when dashing), 13 with Servitor upgrade.
- SHIV: 10 tiles per action bar (20 when dashing), 12 with Servitor upgrade.
- Hover SHIV: 11 tiles per action bar (22 when dashing), 13 with Servitor upgrade.
Note on Wiki Data: Be cautious when using external wikis, as information can be subject to vandalism or inaccuracies. Always cross-reference with in-game observations when possible.
XCOM Soldiers Stats:
Information regarding the specific stats and XP requirements for leveling up XCOM soldiers is still being determined or has changed. Details on skills and their effects will be listed, along with final aim stats for units.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content