XCOM: Enemy Within Part 32 focuses on MEC-heavy squads and base building in September 2015, including genetics lab and workshop construction.
- Genetics Lab built.
- Workshop built.
- Foundry access.
- At least 4 MECs available.
Walkthrough
- 1Build a Genetics Lab to explore its contents.
- 2Construct a Workshop to gain more engineers and access to the Foundry.
- 3Build Foundry projects, such as ammo conversation, in the third month when Mutons appear.
- 4In September 2015, build power generators and plot facilities, especially if stalling for money and profit due to difficult Exalt clues.
- 5Assemble a squad primarily composed of MECs (5 MECs and 1 heavy, or 6 MECs when capture is not needed).
- 6Use the heavy for capturing aliens and rocket support.
- 7When you have 4 MECs, save Meld to upgrade one to tier 3, equipping it with a grenade launcher and EMP.
- 8Continue with MECs for smooth sailing, even defeating Sectopods regularly without injuries.
Tips
- Consider building a Genetics Lab early in your first playthrough to see its contents.
- A Workshop is useful for increasing engineer numbers and unlocking Foundry options like ammo conversation.
- Building Foundry projects in the third month is recommended as Mutons start appearing.
- If Exalt clues are proving difficult, focus on building generators and plot facilities in September 2015 to generate profit.
- A squad of 5 MECs and 1 heavy, or 6 MECs, is highly effective.
- Prioritize upgrading one MEC to tier 3 with a grenade launcher and EMP once you have 4 MECs.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content