XCOM: Enemy Within Part 29 covers research projects, alien autopsies, and DLC missions like Friends in Low Places, Confounding Light, and Gangplank.
Walkthrough
- 1Research Heavy Lasers: Unlocks the Shiv Laser project. Completing the Shiv Laser project grants +10 aim to the Shiv and replaces it with a laser weapon if not already plasma.
- 2Research Alien Flight Computer: Unlocks the Stealth Satellite project. Completing the Stealth Satellite project makes Stealth Satellites available, which are less likely to be shot down by escaping UFOs.
- 3Research Elerium: Unlocks the Improve Arc Thrower project. Completing the Improve Arc Thrower project allows Arc Throwers to stun at 6 HP, with increased odds as HP decreases below 6.
- 4Research Archangel Armor: Unlocks the Advanced Flight project. Completing the Advanced Flight project allows units to fly for longer durations.
- 5Research Plasma Pistol: Unlocks the Improve Pistol 3 project. Completing the Improve Pistol 3 project increases pistol damage by 1.
- 6Recover Alien Grenade: Unlocks the Alien Grenade project. Completing the Alien Grenade project replaces all grenades with alien grenades.
- 7Research EMP Cannon: Unlocks the Shiv Repair project. Completing the Shiv Repair project allows MECs and Shivs to be repaired by Arc Throwers.
- 8Research Heavy Plasma: Unlocks the Shiv Plasma project.
- 9Drone Autopsy: Unlocks the Sentinel Drone project and the Drone Capture project. Completing the Sentinel Drone project heals all Shivs for 2 HP per turn. Completing the Drone Capture Project allows Drones to be captured by Arc Throwers.
- 10Muton Autopsy: Unlocks the Ammo Conservation project. Completing the Ammo Conservation project grants all units more ammunition.
- 11Thin Man Autopsy: Unlocks the Improve Medikit project. Completing the Medikit project increases Medikit healing by +2.
- 12Sectopod Autopsy: Unlocks the Advanced Construction project. Completing the Advanced Construction project enables the Rush Construction option, speeding up construction at the expense of money.
- 13Research Experiment Warfare: Unlocks the Tactical Rigging project. Completing the Tactical Rigging project grants all soldiers 2 item slots, with supports able to fit even more uses in their two item slots.
- 14Mechtoid Autopsy: Unlocks the Shaped Armor project and the Advanced Servomotors project. Completing the Shaped Armor project grants +3 HP to all MEC and Shiv armor. Completing the Advanced Servomotors project grants +3 movement to MEC and Shiv.
- 15Research Elerium (second instance): Unlocks the Elerium Jelly project. Completing the Elerium Jelly project grants +3 damage to the MEC flamethrower attack.
- 16Heavy Floater Autopsy: Unlocks the Advanced Repair project. Completing the Advanced Repair project reduces recovery time for SHIVs and aircraft.
- 17Slingshot DLC Mission - Friends in Low Places: After an intro (cutscene (a non-interactive cinematic the game plays automatically)) showing Zhang killing an alien, he becomes a weak hostage. Use standard target extraction (objective) tactics, advancing the VIP (Zhang) only after setting up a kill zone. Expect Thin Men, and potentially Mutons or Chryssalids in later waves (4 total waves). The final wave often contains a Muton or Chryssalid. Zhang joins as a Heavy with high HP and will.
- 18Slingshot DLC Mission - Confounding Light: Standard bomb disposal (objective) tactics apply, though you plant beacons. You have a generous but fixed 10-turn timer. Enemies are primarily Thin Men, with Mutons warping in, potentially to high ground. Plant 4 beacons and have one soldier activate train controls. Killing aliens is heavily recommended. The train cannot be destroyed. This mission precedes a harder one, so avoid casualties. You can delay this mission until you have laser-level weapons.
- 19Slingshot DLC Mission - Gangplank: This mission appears shortly after Confounding Light, as you lured an alien battleship into a trap. Ignoring it means the trap fails. Prioritize disabling/blowing engine nodes, but be aware this triggers reinforcements. Getting close to an engine node can also trigger reinforcements. Reinforcements can include Sectoids, Chryssalids, Thin Men, or Mutons. There is no boss alien. Your team starts outside the battleship. Entering the first door leads to a large room with grav lifts and an engine node, likely with 2-3 Thin Men. Approaching the center triggers reinforcements.
Tips
- If you fail a DLC mission, there is little recourse other than hoping for a mission repeat glitch or accepting the loss. Rewards from Slingshot and Progeny DLC can be earned through gameplay.
- If you do not own the DLC, you will not get DLC characters and will lack an adequate explanation for why your base was attacked.
- For Confounding Light, liberal use of explosives is recommended even though killing aliens is not strictly required.
- The train in Confounding Light will drive off even if engulfed in flames.
- The Gangplank mission is difficult; prepare accordingly.
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