Skip to content
Part 11
Age of Empires III

Part 11

Complete Age of Empires III Part 11 walkthrough. Defend the cannon, build up your base, and assault the Fountain.

By ···10 min read·Multi-source verified
1 reading this guide  

Complete Age of Empires III Part 11 walkthrough. Defend the cannon, build up your base, and assault the Fountain.

Walkthrough
  1. 1
    Catch most of the red units running to the cannon. Reclaim the cannon if it is briefly taken.
  2. 2
    Take all your land units to the north end of the orange base and begin breaking down walls and gates.
  3. 3
    Get peasants to the north pass quickly to start building unit production buildings and towers, as reds will keep attacking.
  4. 4
    Keep your army on the north pass to absorb initial red attacks while you build and develop your base and army.
  5. 5
    Get priests for healing and acquire all available falconets from the Home City.
  6. 6
    Immediately destroy any Circle war wagons and the solitary fort wagon when spotted.
  7. 7
    Your ships should remain safe, especially if you have built the maximum number of galleons. Do not build fire ships, as they are received for free and are not effective against the Fountain.
  8. 8
    Keep your ships stationary to protect the cannon. Build another dock on the small beach to quickly heal damaged galleons.
  9. 9
    If red ships approach the cannon too closely to return fire, use your own ships to eliminate them.
  10. 10
    Your gun will sink most red ships; check its health and repair if needed. Research the Gas Lighting upgrade in the church to allow the gun to reach ships at the far dock next to the Fountain, which significantly hinders the Circle's armada.
  11. 11
    Do not worry about protecting the western approach to your base, as parked galleons can handle it. The Circle will not attempt to retake the cannon until much later.
  12. 12
    For base defense, establish three outpost towers at the north approach (after destroying the orange gates and walls). Station your army behind these towers.
  13. 13
    Build and station two upgraded towers on the corner of land north of your starting dock for defense against red ships.
  14. 14
    Throughout the mission, use the free fire ships against red ships and the dock, not the Fountain.
  15. 15
    Once you have six or seven upgraded galleons, send them along your own beach to the north-east to explore and eliminate enemy ships.
  16. 16
    As the galleons move along the shore, they will find Circle buildings near the Fountain. Lure their ships away to the safety of the cannon and bait the Circle's ships into following. Kill as many ships around that dock as possible to make the later land assault easier.
  17. 17
    Optionally, send units and Morgan on a transport ship to the land west of your base to find treasure items and a trading post site. Building a trading post here allows you to build elite sharktooths, which are effective against nearby ships, towers, and docks. Natives from the trading post do not count towards your population limit.
  18. 18
    Once your army is built, ship in a covered wagon from the Home City and escort it north along the stretch of land with your troops.
  19. 19
    Park your army at the very top, beside a treasure hut, and begin building a mini-town with one or two towers and one of each unit production building. This will be the launching site for your assault on the Fountain.
  20. 20
    Explore south and destroy red buildings with mortars (you must destroy the town centre before placing towers). Your army should deal with incoming red units.
  21. 21
    Erase everything outside the stone walls. Use mortars from the north beach and galleons from the south to attack the Fountain.
  22. 22
    The Fountain will take significant damage from four mortars and seven galleons. The Circle will send small units; do not attack the Circle's base.
  23. 23
    Stay away from the walls and let the mortars and galleons attack the Fountain.
  24. 24
    Warning: As your mortars begin hitting the Fountain from east of the Circle's walls, send every horse unit back to base to stand by the cannon.
  25. 25
    Intercept and eliminate Alain and his forces before they reach the cannon. Ranged units and falconets can handle other red units coming through gates.
  26. 26
    Once the Fountain is destroyed, you win the mission and the first Act of the game.
Tips
  • The Gas Lighting upgrade in the church is crucial for extending the gun's range to hit ships at the far dock.
  • Do not build fire ships; they are provided for free and are not very effective against the Fountain.
  • Use upgraded towers on the land north of your starting dock for effective defense against red ships.
  • Consider the benefits of building a trading post on the western landmass, especially the fifteen Natives who do not count towards your population limit.
  • When attacking the Fountain, use mortars from the north beach and galleons from the south.
  • Be prepared to defend the cannon against a final assault led by Alain.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content