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Part 11
Age of Mythology

Part 11

Age of Mythology Part 11 walkthrough for 'Let's Go!' and 'Good Advice' missions, including artifact locations and strategies.

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Age of Mythology Part 11 walkthrough for 'Let's Go!' and 'Good Advice' missions, including artifact locations and strategies.

Walkthrough
  1. 1
    Advance your ships, leaving Amanra's transport behind.
  2. 2
    Use Amanra's transport to reach the prison island and free her; your myth units will provide cover (press the cover button to crouch behind walls or objects).
  3. 3
    In the 'Let's Go!' section, break the gate to release trapped units and head to the south side of the prison, avoiding the southeast tip.
  4. 4
    Board the transports when they arrive and head for the friendly base, dispatching pirate ships with your war turtle and Kebenit.
  5. 5
    Upon arrival at the allied city, unload troops near the flag to take control of the base.
  6. 6
    Assign villagers tasks and focus on advancing to the Heroic Age, healing your War Turtle and heroes with the pharoah and priests during frequent raids.
  7. 7
    Farm on a large scale and purchase upgrades.
  8. 8
    Use the pharoah's ability to empower buildings to speed up creation and farming.
  9. 9
    Consider your strategy carefully before advancing to the Heroic Age, as god choices impact gameplay. Hathor's Rocs are disabled for this mission.
  10. 10
    Build a Migdol Stronghold on the north side of your base for defense.
  11. 11
    Build up to the Mythic Age.
  12. 12
    Collect the artifact in the stream between your base and the north island to make Mythic units cheaper before creating them.
  13. 13
    Build a sizable Mythic unit force and add two Siege Towers to attack the enemy to the north.
  14. 14
    Fight your way to the tip, destroy the lighthouse (collecting artifacts), and return to your main base.
  15. 15
    Fully upgrade your elephants, keep them healed, and cross to the mainland in saved transports after the lighthouse is destroyed.
  16. 16
    Use elephants to destroy gates and redirect the Piece of Osiris to the flag on the southernmost part of the map.
  17. 17
    In the 'Good Advice' section, follow Kastor, pick up the artifact, and place it in the temple.
  18. 18
    Avoid the cyclops until Gargarensis appears, then fight him alone near the temple; Zeus's lightning will assist.
  19. 19
    Warning: Save your game after completing each section to avoid restarting.
  20. 20
    For the landslide section, do not attack the rock directly. Instead, arrange your heroes in front, followed by priests, catapults, chariot archers, and spearmen in the back.
  21. 21
    Set catapults, chariots, and spearmen to 'Stand Ground' formation.
  22. 22
    Use two shades to take out the flaming hero and one avenger.
  23. 23
    Lure enemies in small groups by bringing heroes forward and pulling back when spotted.
  24. 24
    Use a shade to eliminate any priests under attack.
  25. 25
    Once all creatures are dead, use two catapults to attack the landslide, luring more creatures down as you damage it.
  26. 26
    Send two more catapults and continue the process until the landslide is cleared.
  27. 27
    If hydras appear behind you, send heroes back to assist the spearmen.
  28. 28
    For part 3, there are 23 artifacts, but you can only store 5 per temple.
Tips
  • There are 4 artifacts on the mountain path behind the docks, but they are not essential as the scenario is almost over.
  • Most of the boats are distractions; focus on Amanra's transport.
  • Your myth units will lay (cover) for you on the prison island.
  • In the 'Let's Go!' section, there are 9 artifacts.
  • If you stay away from the southeast tip of the prison island, you can avoid a skirmish.
  • You may easily dispatch the two pirate ships using your war turtle and Kebenit.
  • Concentrate on advancing to the Heroic Age.
  • Don't count on choosing Hathor to give you Rocs, as they are disabled for this mission.
  • There are 24 artifacts in the 'Good Advice' section.
  • In the dreamscape, avoid the cyclops until Gargarensis appears.
  • The lightning from Zeus will help defeat Gargarensis.
  • In part two of 'Good Advice', triggers create new enemies as you damage the landslide.
  • Keep your shades to the side to deal with threats.
  • If priests are attacked, use a shade to eliminate the problem instantly.
  • Don't be alarmed if hydra appear in the back; your spearmen are there to handle them.
  • You can only store 5 artifacts per temple.

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